Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-307682 |
Sulfur spikes use pointed dripstone's placing and breaking sounds instead of sulfur sounds
|
Confirmed
|
|
||
| MC-306920 |
The arm positions of baby zombie villagers are too high causing their arms to clip into their heads
|
Duplicate
|
|
||
| MC-306918 |
Vexes hold smaller swords than baby zombie variants and baby piglins do
|
Confirmed
|
|
||
| MC-306916 |
The inner part of the arms of Baby Zombies, Baby Husks, Gurgles, and Baby Zombie Villagers clip through the chestplate's inner shoulder area
|
Duplicate
|
|
||
| MC-306915 |
The shoulders of baby zombies, baby husks, gurgles and baby zombie villagers wearing a chestplate and holding an item clip through armor during their idle animation
|
Confirmed
|
|
||
| MC-306914 |
The feet of Baby Zombies, Baby Husks and Gurgles clip through boots while running and when being damaged
|
Duplicate
|
|
||
| MC-306913 |
The shoulders of Gurgles clip through armor
|
Duplicate
|
|
||
| MC-306912 |
The feet and legs of baby humanoid mobs clip through armor while running and when being damaged
|
Confirmed
|
|
||
| MC-306859 |
The arms of baby zombies, baby husks, gurgles, and baby zombie villagers clip through their worn chestplates when holding items
|
Fixed
|
|
||
| MC-306857 |
Baby humanoids use adult elytra models and textures
|
Confirmed
|
|
||
| MC-306856 |
Helmets float above baby humanoids
|
Duplicate
|
|
||
| MC-306717 |
The warm and cold baby cow variants incorrectly use the temperate baby cow's horn models
|
Works As Intended
|
|