Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-306920 | The arm positions of Baby Zombie Villagers are to high causing their arms to clip in their heads. |
Unconfirmed
|
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| MC-306918 | Vexes hold smaller swords than the Baby Zombie and Baby Piglin variants do |
Unconfirmed
|
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| MC-306916 | The inner part of the arms of Baby Zombies, Baby Husks, Gurgles, and Baby Zombie Villagers clip through the chestplate's inner shoulder area |
Unconfirmed
|
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| MC-306915 | When wearing a chestplate and holding an item the shoulders of Baby Zombies, Baby Husks, Gurgles and Baby Zombie Villagers clip through armor during the idle animation |
Unconfirmed
|
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| MC-306914 | The feet of Baby Zombies, Baby Husks and Gurgles clip through boots while running and when being damaged |
Unconfirmed
|
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| MC-306913 | The shoulders of Gurgles clip through armor |
Unconfirmed
|
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| MC-306912 | The legs of the Baby Zombie Villager clip through boots and leggings while running and when being damaged. |
Unconfirmed
|
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| MC-306859 | The arms of baby zombies, baby husks, gurgles, and baby zombie villagers clip through their worn chestplates when holding items |
Fixed
|
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| MC-306857 | Baby humanoids use adult elytra models and textures |
Confirmed
|
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| MC-306856 | Helmets float above baby humanoids |
Duplicate
|
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| MC-306855 | Baby zombies, baby husks, gurgles, and baby zombie villagers use a squashed version of baby piglins' armor model |
Confirmed
|
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| MC-306717 | The warm and cold baby cow variants incorrectly use the temperate baby cow's horn models |
Works As Intended
|
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| MC-271317 | Painting side texture doesn't match the frame texture |
Community Consensus
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