mojira.dev
BDS-1761

Server crashes every day

Version: 1.13.0.34 OS: Linux Server start: 2019-11-04 15:27:13 CET Dmp timestamp: 2019-11-04 22:21:02 CET Upload Date: 2019-11-04 22:21:02 CET Session ID: eb5d9341-aaa5-49dd-8ff2-a2c21c8e550f Commit hash: Build id: development CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 Crash [2019-11-04 22:21:02 INFO] at std::char_traits::compare[char const*, char const*, unsigned long] (UnknownFile:?) at std::__cxx11::basic_string<char, std::char_traits, std::allocator >::compare[char const*] const (UnknownFile:?) at bool std::operator==<char, std::char_traits, std::allocator >[std::__cxx11::basic_string<char, std::char_traits, std::allocator > const&, char const*] (UnknownFile:?) at ActorDefinitionDescriptor::forceExecuteTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at ActorDefinitionDescriptor::executeTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at HoldGroundGoal::stop[] (UnknownFile:?) at GoalSelectorComponent::stopNormalGoals[] (UnknownFile:?) at Mob::createAIGoals[] (UnknownFile:?) at Mob::initializeComponents[Actor::InitializationMethod, VariantParameterList const&] (UnknownFile:?) at Actor::reload[] (UnknownFile:?) at Actor::refreshComponents[] (UnknownFile:?) at Actor::tick[BlockSource&] (UnknownFile:?) at LevelChunk::tick[BlockSource&, Tick const&] (UnknownFile:?) at Player::tickWorld[Tick const&] (UnknownFile:?) at ServerPlayer::tickWorld[Tick const&] (UnknownFile:?) at std::function::operator[][Player&] const (UnknownFile:?) at Level::forEachPlayer[std::function] (UnknownFile:?) at Level::tick[] (UnknownFile:?) at ServerLevel::tick[] (UnknownFile:?) at GameSession::tick[] (UnknownFile:?) at Minecraft::tickSimtime[int, int] (UnknownFile:?) at Minecraft::update[] (UnknownFile:?) at ServerInstance::_update[] (UnknownFile:?) at clone (UnknownFile:?) id 0 delay 0 status 0

 

Please fix this issue now or i will also stop using realms

Comments 12

I have same problem,server crash everday and I can't understand the crash report.
version 1.13.0.34

I have same problem,server crash everday and I can't understand the crash report.
version 1.13.0.34

I have same problem,server crash everday and I can't understand the crash report.
version 1.13.0.34

 had the same thing happen. I know I was approaching Illagers at the time. Hopefully this helps. Thanks for releasing this on linux 😃

 

Crash
[2019-11-21 00:52:20 INFO] at std::char_traits<char>::compare[char const*, char const*, unsigned long] (UnknownFile:?)
 at std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::compare[char const*] const (UnknownFile:?)
 at bool std::operator==<char, std::char_traits<char>, std::allocator<char> >[std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, char const*] (UnknownFile:?)
 at ActorDefinitionDescriptor::forceExecuteTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?)
 at ActorDefinitionDescriptor::executeTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?)
 at HoldGroundGoal::stop[] (UnknownFile:?)
 at GoalSelectorUtility::tryStartGoals[std::vector<PrioritizedGoal, std::allocator<PrioritizedGoal> >&] (UnknownFile:?)
 at GoalSelectorSystem::_tickGoalSelectorComponent[ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?)
 at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_invokeHelper<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?)
 at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_each<true, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?)
 at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::each<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?)
 at void EntityRegistry::viewEach<, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?)
 at GoalSelectorSystem::tick[EntityRegistry&] (UnknownFile:?)
 at EntitySystems::tick[EntityRegistry&] (UnknownFile:?)
 at Level::tickEntitySystems[] (UnknownFile:?)
 at Level::tick[] (UnknownFile:?)
 at ServerLevel::tick[] (UnknownFile:?)
 at GameSession::tick[] (UnknownFile:?)
 at Minecraft::tickSimtime[int, int] (UnknownFile:?)
 at Minecraft::update[] (UnknownFile:?)
 at ServerInstance::_update[] (UnknownFile:?)
 at clone (UnknownFile:?)

 had the same thing happen. I know I was approaching Illagers at the time. Hopefully this helps. Thanks for releasing this on linux 😃

 

Crash
[2019-11-21 00:52:20 INFO] at std::char_traits<char>::compare[char const*, char const*, unsigned long] (UnknownFile:?)
 at std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::compare[char const*] const (UnknownFile:?)
 at bool std::operator==<char, std::char_traits<char>, std::allocator<char> >[std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, char const*] (UnknownFile:?)
 at ActorDefinitionDescriptor::forceExecuteTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?)
 at ActorDefinitionDescriptor::executeTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?)
 at HoldGroundGoal::stop[] (UnknownFile:?)
 at GoalSelectorUtility::tryStartGoals[std::vector<PrioritizedGoal, std::allocator<PrioritizedGoal> >&] (UnknownFile:?)
 at GoalSelectorSystem::_tickGoalSelectorComponent[ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?)
 at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_invokeHelper<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?)
 at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_each<true, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?)
 at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::each<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?)
 at void EntityRegistry::viewEach<, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?)
 at GoalSelectorSystem::tick[EntityRegistry&] (UnknownFile:?)
 at EntitySystems::tick[EntityRegistry&] (UnknownFile:?)
 at Level::tickEntitySystems[] (UnknownFile:?)
 at Level::tick[] (UnknownFile:?)
 at ServerLevel::tick[] (UnknownFile:?)
 at GameSession::tick[] (UnknownFile:?)
 at Minecraft::tickSimtime[int, int] (UnknownFile:?)
 at Minecraft::update[] (UnknownFile:?)
 at ServerInstance::_update[] (UnknownFile:?)
 at clone (UnknownFile:?)
2 more comments

I think the Crash problem at BDS is related to the Data Storage issue(https://bugs.mojang.com/browse/MCPE-32501) When playing the same world in single mode with BDS, a similar phenomenon creates a conflict, but BDS displays error messages due to World corruption, and in single play comes error messages due to Data Storage.

I think the Crash problem at BDS is related to the Data Storage issue(https://bugs.mojang.com/browse/MCPE-32501) When playing the same world in single mode with BDS, a similar phenomenon creates a conflict, but BDS displays error messages due to World corruption, and in single play comes error messages due to Data Storage.

Thank you for your report!

Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki

Thank you for your report!

Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki

Thank you for your report!

Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki

Umut Aytemur

(Unassigned)

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