had the same thing happen. I know I was approaching Illagers at the time. Hopefully this helps. Thanks for releasing this on linux 😃
Crash [2019-11-21 00:52:20 INFO] at std::char_traits<char>::compare[char const*, char const*, unsigned long] (UnknownFile:?) at std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::compare[char const*] const (UnknownFile:?) at bool std::operator==<char, std::char_traits<char>, std::allocator<char> >[std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, char const*] (UnknownFile:?) at ActorDefinitionDescriptor::forceExecuteTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at ActorDefinitionDescriptor::executeTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at HoldGroundGoal::stop[] (UnknownFile:?) at GoalSelectorUtility::tryStartGoals[std::vector<PrioritizedGoal, std::allocator<PrioritizedGoal> >&] (UnknownFile:?) at GoalSelectorSystem::_tickGoalSelectorComponent[ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_invokeHelper<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_each<true, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::each<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at void EntityRegistry::viewEach<, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at GoalSelectorSystem::tick[EntityRegistry&] (UnknownFile:?) at EntitySystems::tick[EntityRegistry&] (UnknownFile:?) at Level::tickEntitySystems[] (UnknownFile:?) at Level::tick[] (UnknownFile:?) at ServerLevel::tick[] (UnknownFile:?) at GameSession::tick[] (UnknownFile:?) at Minecraft::tickSimtime[int, int] (UnknownFile:?) at Minecraft::update[] (UnknownFile:?) at ServerInstance::_update[] (UnknownFile:?) at clone (UnknownFile:?)
had the same thing happen. I know I was approaching Illagers at the time. Hopefully this helps. Thanks for releasing this on linux 😃