Crash that occurs after any bedrock server shutdown. What should I do with this?
terminate called after throwing an instance of 'std::bad_variant_access'
what(): Unexpected index
[2019-11-11 18:15:14 INFO] Package: com.mojang.minecraft.dedicatedserver
Version: 1.13.0.34
OS: Linux
Server start: 2019-11-11 15:37:28 MSK
Dmp timestamp: 2019-11-11 18:15:14 MSK
Upload Date: 2019-11-11 18:15:14 MSK
Session ID: b0768c41-6bfb-4304-8cf3-a2775f6c2d38
Commit hash:
Build id: development
CrashReporter Key: 2d846808-797f-3ab8-9204-60db9ca820aa
Crash
[2019-11-11 18:15:14 INFO] at gsignal (UnknownFile:?)
at abort (UnknownFile:?)
at std::__throw_bad_variant_access[char const*] (UnknownFile:?)
at decltype[auto] std::visit<CompoundTagVariant::get[] const::{lambda[auto:1&]#1}, std::variant<EndTag, ByteTag, ShortTag, IntTag, Int64Tag, FloatTag, DoubleTag, ByteArrayTag, StringTag, ListTag, CompoundTag, IntArrayTag> const&>[CompoundTagVariant::get[] const::{lambda[auto:1&]#1}&&, std::variant<EndTag, ByteTag, ShortTag, IntTag, Int64Tag, FloatTag, DoubleTag, ByteArrayTag, StringTag, ListTag, CompoundTag, IntArrayTag> const&] (UnknownFile:?)
at CompoundTagVariant::get[] const (UnknownFile:?)
at CompoundTagVariant::operator*[] const (UnknownFile:?)
at CompoundTag::write[IDataOutput&] const (UnknownFile:?)
at Tag::writeNamedTag[std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Tag const&, IDataOutput&] (UnknownFile:?)
at NbtIo::write[CompoundTag const*, IDataOutput&] (UnknownFile:?)
at SubChunkBlockStoragePaletted<4ul, [SubChunkBlockStorage::Type]4>::_serialize[IDataOutput&, bool] const (UnknownFile:?)
at SubChunkBlockStorage::serialize[IDataOutput&, bool] const (UnknownFile:?)
at SubChunk::serialize[IDataOutput&, bool] const (UnknownFile:?)
at DBChunkStorage::_serializeChunk[LevelChunk const&, DBStorageWriteBatch&] (UnknownFile:?)
at std::function<TaskResult []>::operator[][] const (UnknownFile:?)
at BackgroundTask::invoke[] (UnknownFile:?)
at BackgroundTask::run[ITaskExecutionContext const*] (UnknownFile:?)
at BackgroundWorker::_runOneTask[] (UnknownFile:?)
at BackgroundWorker::_processNextTask[] (UnknownFile:?)
at clone (UnknownFile:?)
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>id</key>
<string>0</string>
<key>delay</key>
<integer>0</integer>
<key>status</key>
<integer>0</integer>
</dict>
</plist>
Comments 12
This has stared happening to my BDS as well when I upgraded it from 1.12.1.1 to 1.13.0.34. If i start and stop the server before anyone joins I do not get this issue.
Other bugs that came along with the update that I can only assume are all tied together is someway as none of these things were issues before update.
Skin loading error message for most players.
Players getting stuck in portals and suffocating to death before overworld world loads (no inventory items remain scattered after). Most of the time the player can then go through that portal with only minor glitches in graphic screen after.
Players go through portal to the nether and sent to random places in the nether away from any portal.
Anvils will occasionally despawn when removing upgraded items.
Villagers acting like they longer acknowledge they are apart of a village. The can only be traded with once and then all congregate by a fence trying to leave the area.
Villagers switch to no job status and will not acquire one even when placing new equipment in the village.
Sometimes if I restart the server the villager issues will correct themselves temporarily.
This has stared happening to my BDS as well when I upgraded it from 1.12.1.1 to 1.13.0.34. If i start and stop the server before anyone joins I do not get this issue.
Other bugs that came along with the update that I can only assume are all tied together is someway as none of these things were issues before update.
Skin loading error message for most players.
Players getting stuck in portals and suffocating to death before overworld world loads (no inventory items remain scattered after). Most of the time the player can then go through that portal with only minor glitches in graphic screen after.
Players go through portal to the nether and sent to random places in the nether away from any portal.
Anvils will occasionally despawn when removing upgraded items.
Villagers acting like they longer acknowledge they are apart of a village. The can only be traded with once and then all congregate by a fence trying to leave the area.
Villagers switch to no job status and will not acquire one even when placing new equipment in the village.
Sometimes if I restart the server the villager issues will correct themselves temporarily.
.You are not lucky, although I get this error, but there are no problems with the game on the server, although sometimes (about 1 time in 3 days the server is cut down myself), but I made a script that runs server)
.You are not lucky, although I get this error, but there are no problems with the game on the server, although sometimes (about 1 time in 3 days the server is cut down myself), but I made a script that runs server)
BDS의 충돌 문제는 데이터 스토리지 문제와 관련이 있다고 생각합니다 (https://bugs.mojang.com/browse/MCPE-32501) BDS를 사용하여 단일 모드에서 동일한 세계를 재생할 때 비슷한 현상이 충돌을 일으키지 만 BDS는 세계 손상으로 인한 오류 메시지를 표시하고 단일 재생시 데이터 저장소로 인해 오류 메시지가 표시됩니다.
BDS의 충돌 문제는 데이터 스토리지 문제와 관련이 있다고 생각합니다 (https://bugs.mojang.com/browse/MCPE-32501) BDS를 사용하여 단일 모드에서 동일한 세계를 재생할 때 비슷한 현상이 충돌을 일으키지 만 BDS는 세계 손상으로 인한 오류 메시지를 표시하고 단일 재생시 데이터 저장소로 인해 오류 메시지가 표시됩니다.
Thank you for your report!
Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
This has stared happening to my BDS as well when I upgraded it from 1.12.1.1 to 1.13.0.34. If i start and stop the server before anyone joins I do not get this issue.
Other bugs that came along with the update that I can only assume are all tied together is someway as none of these things were issues before update.
Skin loading error message for most players.
Players getting stuck in portals and suffocating to death before overworld world loads (no inventory items remain scattered after). Most of the time the player can then go through that portal with only minor glitches in graphic screen after.
Players go through portal to the nether and sent to random places in the nether away from any portal.
Anvils will occasionally despawn when removing upgraded items.
Villagers acting like they longer acknowledge they are apart of a village. The can only be traded with once and then all congregate by a fence trying to leave the area.
Villagers switch to no job status and will not acquire one even when placing new equipment in the village.
Sometimes if I restart the server the villager issues will correct themselves temporarily.