Custom items created with a behavior pack do not exist when loaded into a bedrock dedicated server that has enabled experimental features.
This issue is fairly easy to reproduce.
On Minecraft for Windows 10, create a new world with experimental features enabled.
Create a new minimal behavior pack that simply adds an item to the game.
Load the pack into the local behavior packs folder, add it to the world within the Windows 10 game, and make sure the pack is working within the game.
Exit the game, transfer both the world and the behavior pack to a BDS instance.
Launch the server and connect with a client.
Try to use the `give` command for the item that was created (even though it was created without an accompanying resource pack, the item should still exist within the game).
For extra verification, validate that other experimental features work within the server (such as saving/loading structures), and add a simple function to the behavior pack to validate that it has loaded in properly.
Note: This was only tested on an Ubuntu 18.04 bedrock dedicated server, I don't know if the Windows version will experience the same issue.
Linked issues
is duplicated by 5
Comments 52
Hey Josiah,
There is unofficial evidence in a couple of places that experimental gameplay isn't supported in BDS. However there's no official word as far as I know (the old FAQ no longer exists) so will leave this here until that changes or I'm proven wrong 😛
Ionic
Hey Josiah,
There is unofficial evidence in a couple of places that experimental gameplay isn't supported in BDS. However there's no official word as far as I know (the old FAQ no longer exists) so will leave this here until that changes or I'm proven wrong 😛
Ionic
Hey Josiah,
There is unofficial evidence in a couple of places that experimental gameplay isn't supported in BDS. However there's no official word as far as I know (the old FAQ no longer exists) so will leave this here until that changes or I'm proven wrong 😛
Ionic