Places that are being updated 1200 chunks. It is normal?
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Spawn chunks = 16x16 chunks = 256 chunks
You are far outside the spawn chunks so all other chunks are loaded separately.
Draw distance = 32 = 32x32 chunks = 1024 chunks
1024 chunks + 256 chunks = 1280 chunks.
You have 1552 chunk updates; that is 272 "extra" chunk updates. Are you loading any chunks other than the spawn chunks using redstone chunk loaders, and are you loading nether chunks by throwing items through portals (e.g. iron farms)?
Edit: Looks like a fairly new world so I guess you don't have any farms. I don't know where the extra 270 chunks are from then.
@unknown that's not what this issue is about though, it's about minecraft having 1200 chunks loaded, which is fine on 32 chunks render distance.
Sorry, I was reading the srong number on the debug screen; 1200 chunks is fine at 32 chunks render distance. Out of interest, which is the relevant number on the debug screen? I can't seem to find it.
The number on the left side of the slash behind the C is the loaded amount, and the number on the right is the total chunks generated in the world.
FVbico, I have an old world and in MC it says 13456 chunks generated but mcedit says over 50K chunks generated in my world, is this normal or am I missing something? (attached Screenshots - mcedit.png and 2016-05-15_23.20.19.png showing my f3 screen in MC and the approx. overworld generated chunks in MCedit)
EDIT: I was in the overworld when taking the minecraft screenshot so the total generated chunks on the F3 screen wasn't lower as it was saying total generated in the end or nether but the overworld (unless its total in all 3 dimensions)
Please attach a screenshot of the F3 debug menu when it states over 1200 chunk updates.