When viewing an item hold in hand from thirdperson view, Back-faces are shown. Can resulting in flickering and other viewing issues.
Back-faces: Side of face that is not supposed to be rendered. Like the inside of a cube.
This seams to affect all items/models. Not just the one I use as example here.
This probably only affect user created objects.
Screen-dump: Notice the difference between the bottle in the hand and the selected one in the bar.
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The resource pack maker can fix this, don't blame mojang for resource pack makers faults.

I am making the resource pack. And no, it can not be resolved from within the resource-pack. To be honest I have to restrain myself here for not pointing out a thing or two about your reply. Anyway.
Issue is NOT resolved, so please open it again.

Rotate the item model for third person view then, you created the model.
Look here for details.
display: Holds the different places where item models are displayed.
thirdperson_righthand, thirdperson_lefthand, firstperson_righthand, firstperson_lefthand, gui, head, ground, or fixed: Place where an item model is displayed. Holds its rotation, translation and scale for the specified situation. fixed refers to item frames, while the rest are as their name states. Note that translations are applied to the model before rotations.
rotation: Specifies the rotation of the model according to the scheme [x, y, z].
translation: Specifies the position of the model according to the scheme [x, y, z]. If the value is greater than 24, it is displayed as 24. If the value is less then -24, it is displayed as -24.
scale: Specifies the scale of the model according to the scheme [x, y, z]. If the value is greater than 4, it is displayed as 4.
Meaning: you can rotate the model for third person only.
The issue is resolved as "Invalid".

Ok. I can understand how you can misunderstand the issue in that way. Sorry for thinking bad thought about you 🙂
But imagine the item you see, is the same all the way around (except for a cork on the top). So when viewing in third person, it will always be white no matter how u rotate it (which it should not). These white faces are inverted cubes so to say. They are visible on the inside and not on the outside. So normally when you view the item (on the ground or in the gui) it will show it's inside with a white outline. And that is no matter the viewing angle.
Anyway. Back-faces are not meant to be rendered no matter what. And they are not rendered on items placed and items dropped on the ground and on item in the gui. Only when in third person view. So this is clearly a bug.

Items on ground and hold in hand and in the gui does not respect "shade": false in the json code. I am unsure if this is a bug or a feature not deemed worthy of implementation. So not sure if I should make a report on this one.
Separate report please.


Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.

Thank you for your report!
However, this issue has been closed as a Duplicate of MC-63942.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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