All animated items and blocks (except for water, lava, fire, portal, clock and compass) are rendered white with the text "missing texture" on them instead loading the respective animation texture. I made sure all animations have their own txt-file (as required in Snapshot 13w09a).
Everything worked fine in the previous snapshots and there is no way to get them running, even with a proper txt-file for every animation, so this seems to be a massive bug.
Screenshots and test files attached below ...
How to use the test files (showing an animated Monster Spawner):
Move "mobSpawner.png" and "mobSpawner.txt" to the "/textures/blocks"-folder in any converted texturepack, start the game and test your Monster Spawners.
EDIT:
Added a small test-texturepack to the attachments containing the shown monster spawner animation
EDIT 2:
When testing it with a folder-based texturepack, it seems to work fine, but the game doesn't load the animations from a zip-folder.
EDIT 3:
Further testing of folder based packs showed that compass, clock, flowing water, (+flowing lava?), portal and fire animations are broken, but all other animations work fine.
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Comment from Kahr:
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"I suspect the problem lies in bji.class. The method "public boolean c(String)" which checks if the texture pack contains a given file does not strip off the leading slash from the path. Adding a .substring(1) before calling ZipFile.getEntry should fix it."
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is duplicated by 5
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Comments 37
OK, that's strange, it seems to work for some people. I just added the test files to another texturepack to make sure, but the animation does not load. Everything white. My Minecraft is not modded, I tested it with a clean minecraft.jar (Snapshot 13w09a) !
You mean an empty mobSpawner.txt-file ?
Does not work, besides how should I define the frame durations with an empty file?
I have still the issue with clock... 😞
@snapshot 13w09c
unziped folder with 64-128px tp
I have made empty clock.txt file
works w/o problems in 13w03a
flowing lava and water have worked weird/broken/incorrect when I had their txt files filled with numbers
the blocks animated, but at some point they stopped, seemed as lag, but it was just the animation frozen, after some time it started over again from 1st animation frame.
(ie. I have animations with 128 frames, but despite that I had written 0-127 frames in txt, it only animated like 30, then it "stopped" until it reached the last 127th and after it the animation repeated from start)
the txt file looked like this:
0
1
2
...
127/255
when I deleted the whole "text" - numbers within the txt the animations started to work properly and all 128, resp. 256 frames got animated.
I can provide the txt and clock png if needed.
See MC-10354.
Tried this and it works as expected, no "missing texture" thing happens when I tested it.