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MC-105719

Boats breaking when given vertical Motion tag

So today I was playing around with Motion tags on boats. At a certain moment, I decided to apply a Motion tag with a 'y' value. To my surprise, the boat behaved like a <1.9 boat and broke into planks and sticks upon coming back down.

Expected behavior:
The boat 'floats' down and simply lands on the ground without breaking.

Actual behavior:
The boat falls down and breaks into planks and sticks.

Steps to reproduce:
1. Get a boat (crafting, creative inventory or /summon Boat)
2. Run following command through either chat or command block: /entitydata @e[type=Boat] {Motion:[0.0,1.0,0.0]}

Notes:

  • When dropping a boat from a pillar of the same size as the jump or teleporting a boat to about the same height, the boat does not break.

  • I did not research this in versions other than 1.10.2 yet.

Comments 4

it is intended that boats break before 1.9.

Bassab03 knows this, That is why he said it acts as a <1.9 boat when given vertical movement using /entitydata. Also, the fact that you put that shows the you had no comprehension of the issue. Please read issues carefully before giving a fix

See this comment by @unknown:

Problems related to modifying internal NBT tags during the lifetime of an entity are not considered bugs

Relates to MC-98160.

The bug is rather that it normally does not break, but this report is invalid anyways.

Bassab03

(Unassigned)

Unconfirmed

Minecraft 1.10.2

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