Every time I use the /summon command to create a horse, skeleton horse, or zombie horse with horse armor the horse armor isn't summoned with the horse. I type out the summon command, input the ArmorItem tag for horse armor, and input an ArmorItems tag to put frost walker II boots on them since my wearing them doesn't allow for the horse to "walk on ice" as well as an elytra. The horse is tamed with the summon command. I can't properly fix the damages to my world that already occurred as a result of your 16w32b snapshot without this being fixed first. Please hurry! Rockatoa, Brickticks out!
Comments 9
Look: The game warns you to backup your worlds, as snapshots may be unstable. So that's why if you lost a world you cared about and you don't have any backups, I have no sympathy.
I haven't tried anything in-game, but I'm pretty sure there's no way in vanilla Minecraft to get working frost walker boots onto a horse.
/summon horse ~ ~1 ~ {Type:0,Variant:515,ArmorItem:{id:diamond_horse_armor},ArmorItems:[{id:diamond_boots,Count:1,tag:{Unbreakable:1,ench:[{id:8,lvl:3},{id:9,lvl:2}]}},{},{id:elytra,Count:1,tag:{Unbreakable:1}},{}],Attributes:[{Name:generic.maxHealth,Base:52}],FallFlying:1b,PersistenceRequired:1}
The above is the one of the summon commands I used, the only difference between them was augmenting it for a skeleton horse, zombie horse, and two other variants of regular horses. Oh, and SLScool, yes it is possible to apply frost walker boots to a horse with the above command, as my team of skeleton horses will attest, via walking on iced-over water in the desert.
Rockatoa, Brickticks out!
It works for me (the frost walker enchantment is also working) :
/summon horse ~ ~1 ~ {Type:0,Variant:515,ArmorItem:{Count:1b,id:diamond_horse_armor},ArmorItems:[{id:diamond_boots,Count:1,tag:{Unbreakable:1,ench:[{id:8,lvl:3},{id:9,lvl:2}]}},{},{id:elytra,Count:1,tag:{Unbreakable:1}},{}],Attributes:[{Name:generic.maxHealth,Base:52}],FallFlying:1b,PersistenceRequired:1}
mrpingouin1, I tried your command, and while it worked for regular horses, I still can't use it for my skeleton or zombie horses. Used to be when I did that, the armor would appear in the GUI in the same position as where it should be when on a regular horse, just not removable. Also, since when did the Count tag have to be put first and have a "b" in it? So, there still is a bug, and it still needs to be fixed, either put that ArmorItem tag back to normal so I can get Skelly back his armor, or make it to where skeleton and zombie horses can have their Horse Armor applied manually, whichever works best. Thanks. Also, why is it that horses, skeleton horses, and zombie horses can't have chests? They would work perfectly as saddlebags, especially if they used the satchel design used on the zombie horse, maybe recolored a little to match the saddle better, but at least it would make more sense for saddlebags for horses and chests for donkeys and mules. It makes everything much fairer. Rockatoa, Brickticks out!
Skeleton and zombie horses CANT have armor or chests (chest is the same with horses), spawn one and open the gui, there's no armor/chest slot, this works completely by design and requesting a change would be a feature request, and not a bug.
Position doesn't matter, but specifying the type (byte) may be required for some tags.
Please provide the exact command used.