mojira.dev

brickticks

Assigned

No issues.

Reported

MC-300471 Horses with black dots do not render their black dots Duplicate MC-300468 Texture Issue 1 Villagers Duplicate MC-300181 Texture Issues Invalid MC-298896 Random lag and low FPS following 1.21.6 update. Duplicate MC-298107 Programmer Art Iron Horse Armor Texture is bugged. Duplicate MC-297925 Random crashing and subsequent bee duplication. Awaiting Response MC-296873 World issues, previously rendered chunks being overwritten, JAVA. Invalid MC-296871 Happy Ghast Spawn Egg uses updated Spawn Egg Texture when using programmer art. Duplicate MC-296657 Maps appear blury and have lines between them when placed in item frames. Duplicate MC-296537 Bees are now randomly duplicating! Awaiting Response MC-296466 Villagers are overly prolific. Awaiting Response MC-280249 Spawn eggs don't use their old textures with the Programmer Art resource pack enabled Fixed MC-280131 Small issue with the texture of the new Chicken Eggs when using Programmer Art Duplicate MC-279529 Skeleton/Zombie Horses, Mules, Donkeys, and Camels all now have non-functional Horse Armor Slots. Duplicate MC-277418 World issues... Incomplete MC-277238 Horse Armor Issues Invalid MC-277232 Programmer Art is broken >: ( Duplicate MC-276604 Horse Armor no longer has enchantment glint Fixed MC-276256 Not sure what exactly happened, but my pigs were destroyed. Duplicate MC-271578 The Update That Flooded My Bathroom Duplicate

Comments

Hmm, yes, and the same bug seems to be putting villagers in very fashionable if not impractical green overcoats when using Programmer Art.

Hmm, I have been interacting with a lot of chests recently, I’m trying to find where in the world, (literally), that I stashed some Shulker Boxes I could have swore I saved in a chest somewhere, but now can’t seem to find the chest. I even tried using Spectator Mode to look underground for where I might’ve buried the chest, but to no avail. Hmm, maybe if I stop touching chests for a little bit it would help. But, here’s the question, would it also do this when opening a Shulker Box or a Barrel? Common sense says yes, but I’m not sure. I’ll keep you all posted on my efforts to not only identify the problem with this mysterious and random lag but also to find said Shulker Boxes. Wish me luck! Bye!

Oh, uh, I don’t exactly know what JVM is? I’d assume that’s the Java version, but I can’t say for sure. I did just update my Nvidia GPU Driver though, so would that have anything to do with it? My computer hasn’t told me anything about my Java being outdated, so I assume that’s not it…. Anyways, if you could just tell me what to check for my JVM version, then I could tell you. Thanks!

Whoops, sorry, I forgot I reported this already. Again, sorry.

Uh, wait a minute, why is my bug about horse armor being listed as a duplicate of an unrelated bug involving jukeboxes?

…..

Hmm, odd.

Yes, I know, my pancape and founders cape won’t show up on Java. Sad isn’t it? Oh well!

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Here, it’s the crash report!

I assure you that I have NEVER in my life used a modded Client, Server, or Launcher. This is 100% Vanilla. Please, do not label my issue as invalid. If you could please resume your attempts to fix this issue, that would be very much appreciated. Thank you. Rockatoa, Brickticks out!

Hmm, not likely, game still runs fine. Wasn’t a problem until I went back to fix my maps. Oh well, let’s see what Mojang can do.

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Needs to be fixed. I have drop troopers who need training to drop into battle from the Happy Ghast via a boat.

Hello! The problem seems to have resolved itself, and may have been caused by a random crash that occurred while playing. So, no more issue. I’ll let you know if anything changes. Goodbye!

Went to my apiary, all 8 hives had their maximum of three bees in them, AND AT LEAST 30 BEES SWARMING INSIDE THE APIARY OUTSIDE THE HIVES!!! I'm saying this more out of shock than anything else, as there should only have been 24 bees, total, and now there looks to be close to 50. I’m going to have to kill a whole lot of bees now and cull my honey production, until this is fixed.

Here’s an idea, try building an apiary, one that’s fully enclosed, and put down 8 hives, (with campfires, obviously, and not nests), and fill those hives up with the maximum amount of 24 bees, that’s three for each hive. Leave the game running, not on pause, and wait a couple hours, there should bee a whole lot more bees after that couple of hours. Just make sure that the apiary is fully enclosed, with no way for any bees to fly in or out. Just sit there and wait, or maybe go do something else nearby for a couple of hours. That should do it. You’ll know there’s too many bees if at night some bees can’t get into the hives. Oh, and use creative mode, that should help too, in single player, and maybe even go bake yourself some cookies IRL while you wait.

Anyways, I gotta go, I’ve got about 50 bees in total to clear out of my apiary, that includes the ones in the hives, and by the time I get done with that, I’ll probably have to go clear out 10-12 bees from my main dome, even though there are only supposed to be 9 in there.

Rockatoa, Brickticks out!

Hmm, well, I do know there shouldn’t be any bees migrating to the area, as my bees are contained in a fully sealed glass dome surrounding my house. I should also mention that I had to kill about 7 bees once before, thinking that something had caused them to multiply. That was just before I killed off all the rest of the bees and replaced them and their hives with 9 fresh bees and new empty hives. I should also mention that I have one bee named Bill, after Bee Keeper Bill from My Lego Network, and somehow I wound up killing two bees named Bill when I went to reset my bees, so that’s how I know they’re duplicating. And yes, those approx. 7 bees were all extras hanging out outside the hives at nighttime. I should mention that I am in creative mode, but am able to check the beehives by control+pick blocking the hives.

I’ll fire up the game again, and wait a few in game days and see what happens. My guess is that when a bee enters the hive and exits again, either the bee is counted twice upon entering, or the hive fails to recognize that said bee has left the hive, resulting in a duplicated bee. Either that, or when one leaves the area so that the bees stop rendering, somehow the game fails to recognize that the player has left, so although the bees are no longer rendered, they still can enter and exit the hive, resulting in the bees that were outside the hives when the player left going inside the hives while outside render distance only to remain outside the hives when the player returns as they once were, but still counted as inside the hives.

I’ll also check my apiary, which is separate from the main dome, but if I find a swarm in there, then I know I’m not crazy, as I haven’t been over there in a little bit, but it is close to the main dome, so if the bees are to duplicate then it should happen there, by a lot, given that I have three hives at my main base and 8 hives in the apiary, so if I’m right, the bees should be swarming in there.

I’ll double check and get back to you. Rockatoa, Brickticks out!

YAY!!! Oh thank you, thank you, THANK YOU!!! This is GREAT!!! And it’s been fixed on my birthday!!! YAY!!! Thank you, just outright thank you! Rockatoa, a VERY HAPPY Brickticks out!

Hello again.  Just wanted to say thank you for reopening this bug.  Also, I may have an idea on the culprit.....  It's simple, the version this world was created in was release 1.8, which, to my knowledge, had a piece of code that allowed Ocean Monuments to generate in previously generated chunks if one had spent less than I think it was five minutes in that area.  just thought I'd suggest this as a possible culprit.  I should say that, once the bug is fixed, I should be able to retroactively use MCA Selector to restore the affected chunks to their prior state from before this little bug messed them up.  However, with the bug still present, doing this at this time would be futile,as the bug would just muss them up again and again and again every time they were put back.  Oh well, let me know what you can do!  Rockatoa, Brickticks out!

OK, the link is now public.

Oh, somebody actually answered where I could send the world file.  Well then, here you go.

 

https://drive.google.com/drive/folders/112Tt89P4JWwL1qc0QrVE1pi2bXGfIPSj?usp=drive_link

 

This is from September of last year, so it doesn't have all the damages that occurred when I went around trying to remark my villages, at least, it shouldn't.  I had to make a copy of the backup just today to use MCASelector to check to make sure this was the correct version.  Anyways, enjoy!  And good luck fixing it.  Rockatoa, Brickticks out!

Ooohh Kaayyy....  Yes, tis vanilla, I've never used a mod in my life.  Second, started happening around, oh, I'd say 1.17-1.18, I don't usually leave my base, but when I do, I usually don't go far.  But still, had one issue I was able to fix involving a massive mesa appearing in the ocean within view of my house, but I was able to fix that.  However, these damages are so extreme I doubt I should be able to fix them on my own.  I will say this, most of the affected chunks were rendered in for the first time between 1.14-1.16, but they weren't like this when they did.... 

 

Although, that first image was from a build I did in 1.9, but hadn't gone back to it since at least 1.10, until yesterday, when I did go back, fixing some issues with my map items losing their banner markers, and when I go there, it would seem everything that was affected had some sort of regeneration of the chunks below sea level.  Though, that doesn't explain the giant cut off mountains of savanna, no, no it does not.  Nor does that explain why so many of my dark oak forests have suddenly become savannas but yet kept their dark oak trees... 

 

Am also pretty sure that, somewhere, I say a extreme hills biome regenerate some chunks, and while the terrain had not physically changed, a certain area at the top of those extreme hills had become a mushroom island, with some mycelium blocks now visible under the grass on top of that extreme hill.  I could tell by the fact that giant mushrooms had appeared where they should not, atop an extreme hill, and the thin layer of grass covering what I assume to be mycelium was way to green for an extreme hills biome.

 

Anyways, that should be some more information.  Let me know what you think...  Like I said, started noticing this around the 1.17-1.18 era, but am not sure which one it was specifically, but it was definitely one of those two.

 

Rockatoa, Brickticks out!  Again, where should I send this world, as Onedrive isn't working for this task, (given that the world is over 4GB, I can't say I don't see why).

So, will this bug still occur if I upgrade from, say, 24w12a to 1.20.5 (when released)?  In version 24w12a my books are fine, but I'm scared the 1.20.5 pre-release update will damage my books.  I will admit, the world was created in release 1.8, so the whole thing the worlds created from 24w09a-24w13a shouldn't be an issue, as the world is older than that.  None the less, if somebody could please fix this, it would be much obliged.  Or, I suppose, at bare minimum, confirm that I won't be losing my hand written and very old books when the 1.20.5 update rolls around if I'm upgrading from 24w12a.  Thanks.