mojira.dev
MC-107829

/locate command cannot locate dungeons

The bug

The /locate command cannot locate dungeons.

Related issues

BDS-14198 you cant find dungeon by command i found it cause i wanted to test mob farm with tinted glass and i wanted an dungeon MC-14198 When you are riding your horse, your hunger bar disappears. MC-115604 Monster Spawners (Dungeons) Don't have a waypoint for /locate MC-132398 No Dungeon ID for /locate command MC-174688 Dungeons cannot be located MC-186070 You cannot locate Dungeons MC-222366 Dungeons don't appear on the /locate list. MC-225318 You cannot locate dungeons when using /locate MC-243004 /locate Command Cannot Find Dungeons MC-243099 Dungeons do not generate MC-244495 /Locate Dungeon, structure file and world_gen options are not exist MC-245000 Dungeon doesn't appear in the locate command list MC-251147 Dungeons Is Not A /Locate Command MC-262907 Dungeons and Fossils are not labeled as Structures

Attachments

Comments

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Confirmed in 16w39c

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Confirmed in 16w40a

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Confirmed in 16w41a

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Confirmed in 16w42a

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Confirmed in 16w43a

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Confirmed in 16w44a

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/locate never had a Dungeons feature. This is a suggestion. Is it?

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@CDES5, no, this is not a suggestion.
A command specifically for locating structures that cannot locate all structures, regardless of what, is an incomplete command.
It's not a bug, per se, but something that should be fixed, like Villagers not planting Beetroots.

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Ok. Good point

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Confirmed in major release 1.11

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Structure names are case sensitive, use tab auto complete instead.
This is a bug tracker, not a help desk.

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Remember the /locate Fortress command cannot be used in the Overworld and will show that because it doesn't exist. Can only be used in Nether as it locates Nether Fortresses.

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Affects Version 16w50a

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Affects Version 1.11.2

Makzevu

Confirmed for 1.13-pre3.

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Affects 1.13-pre6!

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Affects 1.13-pre7!

Makzevu

Confirmed for 1.13-pre8.

seeker3000

my guess is that right now due to worlds with custom terrain from 1.12 can have dungeons almost everywhere it may break the command.

qwerty23495

@unknown Please do not post on tickets if the information you have isn't useful. There are 13 people on the email list who are receiving emails from our conversation

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on 1.13 pre 8, on a default map

dungeons aren't even on the locate list, nor are strongholds unless there is a method to get them to scroll down, which I haven't found

qwerty23495

Strongholds are on the /locate list. Dungeons are not on the list because technically the game does not know where the dungeons are.

Makzevu

Confirmed for 1.13.

Hayden Wong

Confirmed for 18w50a.

dscheJ-Ouh

Confirmed for Java Ed. 1.14 / Win 10.

Plus:
Several Dungeons, which were generated in 1.13.2, aren't generated anymore in 1.14.

slicedlime

This is a feature request.

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In my opinion, this should be reconsidered. It's inconsistent that some structures can be located while others cannot. In addition, it means dungeons do not work with advancement triggers, which is detrimental to datapack makers. Not to mention that nether fossils were made compatible, with fossils to likely follow suit (MC-171860 and MC-174499).

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Still not resolved for 1.17

zajo

I think (not sure 100%) that dungeons are not structures in code. I think dungeons generate like ores so that's why you can't use locate on a dungeon.

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Can not find structure file and worldgen options to create a game map, too.

1.18 and 1.18.1 pre-release 1

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If it generates like ores, Mojang should make it a structure and ultimately make the command, it is inconsistent

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(Unassigned)

Confirmed

/locate, dungeon

Minecraft 16w39b, Minecraft 16w39c, Minecraft 16w40a, Minecraft 16w41a, Minecraft 16w42a, ..., Minecraft 1.14, Minecraft 1.14.3, Minecraft 1.14.4 Pre-Release 5, Minecraft 1.14.4 Pre-Release 6, 1.14.4 Pre-Release 7

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