When standing in the same chunk as an Ender Crystal with a Beam Target set, the shading on certain entities renders incorrectly.
To test:
1. Summon and Ender Crystal with a BeamTarget tag set to a coordinate.
2. F3+G to view chunk borders
3. Go in third person to see yourself, and walk in and out of the chunk with the crystal in it.
4. Notice your player's shading renders incorrectly, as well as some entities (such as boats) that you can see.
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This issue has been fixed in 19w40a.
[media]
This issue relates to MC-79867.