mojira.dev
MC-11189

Comparator clock output doesn't ever turn off

Droppers and dispensers only react to rapid one-tick pulses if the signal strength is below a certain threshold (or the redstone wire length is above one, depending on how you word it).

This video I recorded shows the issue more clearly, in addition to the screenshot.
http://www.youtube.com/watch?v=RxOUAR8Q5V8

Linked issues

MC-9349 Repeaters not turning off in a comparator-clock Resolved MC-11348 The droppers reacts differently in singleplayer and multiplayer mode. Resolved MC-11494 Comparator only graphical redstone flickering. Resolved MC-11512 redstone loop only powers dispenser once from the back Resolved MC-12109 the /testfor command in command blocks doesn't support the team,score_name or score_name_min argument Resolved

Attachments

Comments 7

Here's a quick overview screenshot.

Confirmed and applies to all powered mechanisms like pistons, repeaters, noteblocks...

Also confirmed. With a stronger signal, it shoots once and then stops.

Daniel "Glampkoo"

Yes, I reproduced it and it is indeed a bug.

Now that I think of it, that works as intended, let's see how this comparator clock works: 1. Comparator is in subtraction mode.
2. You provide a signal from the back, comparator outputs strenght of 15 in the front. This loops to the side where the signal is 13. Comparator is in the subtraction mode: signal A - signal B. In this case signal A is still 15 but B is 13. So now the output of the Comparator is 2. That's why powered mechanisms won't react because the signal does not shut off completely but goes down to 2.

Looks like you're right. My initial tests using comparators as fast clocks (attached screenshot "othertests") had the pistons placed slightly differently.

Thanks, as you explain it it's very easy to understand 😛

rydian

(Unassigned)

Confirmed

dispenser, dropper, redstone, redstone-comparator

Snapshot 13w10b, Minecraft 1.5

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