mojira.dev
MC-11189

Comparator clock output doesn't ever turn off

Droppers and dispensers only react to rapid one-tick pulses if the signal strength is below a certain threshold (or the redstone wire length is above one, depending on how you word it).

This video I recorded shows the issue more clearly, in addition to the screenshot.
http://www.youtube.com/watch?v=RxOUAR8Q5V8

Related issues

MC-9349 Repeaters not turning off in a comparator-clock MC-11348 The droppers reacts differently in singleplayer and multiplayer mode. MC-11494 Comparator only graphical redstone flickering. MC-11512 redstone loop only powers dispenser once from the back MC-12109 the /testfor command in command blocks doesn't support the team,score_name or score_name_min argument MC-12203 Clock bug MC-13213 Rapid pulse generator glitch with redstone length/strength. MC-14230 Depending on distance from comparator, dispensers give out one or two pulses MC-25797 Command block not updating MC-35046 Dispensers/Droppers only activate when Comparator is at least 3 Blocks away MC-44536 Redstone clock not triggering all attached devices MC-45431 Redstone Comparator clock bug (Renamed) MC-45666 Powering one face of a command block with a clock provides constant power, until switching. MC-49543 Misbehaving Comparators MC-50761 Redstone clock does not activate commandblocks MC-50893 Comparators connected to Command Blocks don't shut off after executing a command MC-50906 Command Blocks doesn't get updated with a comparator clock MC-51823 Command block with comparator clock MC-55635 Comparator clock not activating command blocks MC-56133 Clock too fast for Command Block MC-56265 Comparator clock not working with command blocks MC-56298 Command blocks not executing while triggered by a very fast clock MC-58586 comparator redstone clocks doesnt working MC-66739 Command Blocks can't keep up with comparator clock? MC-71010 One specific comparator timer doesn't power command block MC-75270 /execute command not working in command blocks

Attachments

Comments

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rydian

Here's a quick overview screenshot.

migrated

Confirmed and applies to all powered mechanisms like pistons, repeaters, noteblocks...

migrated

Also confirmed. With a stronger signal, it shoots once and then stops.

migrated

Yes, I reproduced it and it is indeed a bug.

migrated

Now that I think of it, that works as intended, let's see how this comparator clock works: 1. Comparator is in subtraction mode.
2. You provide a signal from the back, comparator outputs strenght of 15 in the front. This loops to the side where the signal is 13. Comparator is in the subtraction mode: signal A - signal B. In this case signal A is still 15 but B is 13. So now the output of the Comparator is 2. That's why powered mechanisms won't react because the signal does not shut off completely but goes down to 2.

rydian

Looks like you're right. My initial tests using comparators as fast clocks (attached screenshot "othertests") had the pistons placed slightly differently.

migrated

Thanks, as you explain it it's very easy to understand 😛

rydian

(Unassigned)

Confirmed

dispenser, dropper, redstone, redstone-comparator

Snapshot 13w10b, Minecraft 1.5

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