Still an issue in both 1.16.15 and 1.17-pre1.
Cannot reproduce in 18w20c, not sure when it was fixed.
Still happening in 18w20c.
Still happening in 1.10.2 and 16w42a.
Still happening in 1.9-pre2.
Still happening in 1.9-pre2.
Still happening in 1.9-pre2.
Still happening in 1.9-pre2, still erasing items/blocks.
"instead of just fixing that in 15w47b"
An update is a new release, a new release gets a new version string.
Unless you meant at the same time as the removal, in which case it simply being overlooked is likely. Remember that snapshots are not professional releases, are not meant for serious gameplay, and have rapid changes.
Still happening in 15w47a.
Still happening in 15w47a.
Still there in 15w47a.
Still happening in 15w47a.
Still happening in 15w47a.
Still happening in 15w47a.
Still happening in 15w47a.
Drank an invisibility potion, went into survival, punch one zombie in a group and others started going after me.
FVbico, I know that, I also stated that in my own comment, and as I also stated it worked when I manually set the NBT data with a third-party tool.
Cube, thank you, didn't know I needed b to mark a boolean now, that works and clears everything up!
Well, do you know what the command should be, before I open a new (more specific) ticket or reply to an old one needlessly just in case I'm making a typo in the command?
Well, you assume that it's simply low performance and didn't test it? Will you instead test it (so that your comment is actually relevant) and, if it works, tell us the exact steps you took after generating a new world to make a zombie pick up something like a chestpiece in both 1.8.8 and 15w46a?
For the 15w46a world, I used NBTExplorer to manually set a zombie's CanPickUpLoot bool to 1 (and then used MCEdit to view the entity data to ensure that the tag was changed in the save file), and then the zombie was able to pick up the chestpiece once I loaded into that world again.
However I am still unable to, in-game (via commands and such), generate a zombie in-game that will pick up loot. Is the summon command I'm using simply incorrect or something?
Still an issue in 1.17-pre2.