Basically, whenever parrots imitate a hostile mob, the subtitles will recognize it as the original sound.
Comments 6
This shouldn't be very hard to fix, but then I do not know how the process is coded. Basically if mob==parrot and sound not in (various parrot sounds) then preface subtitle with "Parrot imitates ". No need for new sound files at all.
Another option, since the sound the parrot makes is higher pitched or sped up, you could insert the subtitle preface when that process fires.
Not fixed for 17w15a in multiplayer. The game loses connection the moment a parrot attempts to mimic a hostile mob sound, rarely crashing the game as well.
Already reported: MC-115942.
This would be hard to fix, as then there would have to be a entity.parrot_imitate.<sound> (Just an example) for every mob sound in the game.