Okay, this problem didn't surface in the previous snapshot because conditional command blocks were completely broken. Anyway, the issue is that the SuccessCount
tags on conditional command blocks are simply not being updated. This causes the following issues: If you have a chain of conditional command blocks following a repeating command block (always active) done in this manner:
Repeating command block
/testfor @a[r=3]
Conditional chain command block
/say hello
Conditional chain command block
/say hello
What happens is that the chat will spam with "hello" from both first and second conditional chain command blocks when a player is within 3 blocks of the repeating command block. When the player exceeds the 3 block range, the second conditional chain command block will continue to execute the command. This hence defeats the purpose of having a chain of conditional command blocks.
Linked issues
is duplicated by 2
Comments 3
@SuperT no it's not fixed? conditional was completly broken, now in the current b snapshot they work again but having more conditionals in a row doesnt behave as it should
This totally broke my map, I have to go back to 17w15a now. Wait, it's fixed in 17w16b