mojira.dev

Piyotato

Assigned

No issues.

Reported

MC-154422 /loot give causes the item to be deleted if player inventory is full Confirmed MC-154146 /loot give/insert/spawn/replace @s ... kill [entity] transfers killer entity only partially Duplicate MC-152095 Items cannot be removed from Item Frames by punching if the gamerule doEntityDrops is set to false Duplicate MC-146070 Bossbar notch opacity messed up when more than one bossbar is active Fixed MC-138053 Gamerule spectatorsGenerateChunks being false prevents chunks from being loaded Fixed MC-136894 Using /data merge entity on a Skeleton/Stray drawing a bow cancels the drawing of the bow Invalid MC-136556 Sometimes, chunks don't render. Duplicate MC-124748 Entity NBT as Advancement Criteria doesn't work Duplicate MC-123790 "italic":false in custom item names does not make name non-italic Fixed MC-123404 Sometimes, respawning causes massive lag that can be solved with f3+a Awaiting Response MC-123363 Occasional crash when changing blocks with a special renderer that uses states Fixed MC-123325 You can no longer use damaged items in advancement icons to display different textures Fixed MC-123305 JSON text throws syntax error when JSON is more than 1024 characters long Fixed MC-123216 Cannot open chests under Glowstone anymore Duplicate MC-122961 Killing players with a bow causes a crash Duplicate MC-122960 minecraft.custom:minecraft.jump triggered by getting hit by a player's melee attack Duplicate MC-122149 Clicking on Multiplayer Button Causes Crash Duplicate MC-117218 Console spammed with command logging even after sendCommandFeedback, commandBlockOutput and logAdminCommands turned off Fixed MC-116471 Conditional command blocks SuccessCount doesn't update Fixed MC-106133 Stray / Wither Skeleton / Pillager with Tipped Arrow in Offhand No Longer Shoot Tipped Arrows Fixed

Comments

Bug still present in Release 1.15.1

Not sure if it's just me, but this problem is WAY worse in 19w05a.

Yes, it is still an issue in Minecraft 1.31.1.

I can confirm this issue. Also, @Matthew I don't think it's related to MC-92466.

I would confirm this issue. From my testing, it appears as though baby pigmen (and zombies/drowned) now think that they can fit in 1/2 block tall spaces if it is a bottom slab and will attempt to pathfind to the player through 1/2 block tall spaces. I suppose that would make this issue a bug?

TPS at 15 on a superflat world... :/

I'm getting about 10-15 TPS on a world that has nothing going on. I'm pretty sure this is a bug, an a huge bug as well.

Confirmed for 1.13-pre1.

This may be a different issue from the one that it "duplicates" as this is a very reproducable bug - update a world from 16a to 20a and it is obvious that it occurs. On the other hand, the bug that it supposedly duplicates is rather inconsistent and not readily reproducable, suggesting that it may stem from a different issue in code.

While I cannot consistently reproduce, it has happened to me before, every so often. I cannot locate the reason for this bug to occur. It might not have to do with facing North but I am not entirely sure. On a side note, I have observed this bug occurring since 1.9 snapshots.

It seems like it has something to do with RedrawNear taking up a lot of the rendering power for whatever reason.

Bug present in 18w14b.

I'll go ahead and say I confirm this bug report, even though it is unclear. Essentially, entity "nbt" cannot be used for conditions currently.

I'm not sure what you mean, but currently I'm facing some issues where the entity:{} part of condition{} doesn't work for some reason.

I can't reproduce this buy in a new world...
Any idea what may cause this?

I do have commands that do /setblock for the chests at those positions.

I'm having a lot of difficulty pinning down the reason for the crash - I was hoping the crash report would bring something to light. When I look in certain directions or stand in certain spots (I can't really ascertain which directions and which spots) I crash when clicking the respawn button.

I've experienced it on every snapshot, yes.

Confirmed for all 1.13 snapshots