Not sure if it's just me, but this problem is WAY worse in 19w05a.
Confirmed for 18w44a.
Yes, it is still an issue in Minecraft 1.31.1.
I would confirm this issue. From my testing, it appears as though baby pigmen (and zombies/drowned) now think that they can fit in 1/2 block tall spaces if it is a bottom slab and will attempt to pathfind to the player through 1/2 block tall spaces. I suppose that would make this issue a bug?
TPS at 15 on a superflat world... :/
I'm getting about 10-15 TPS on a world that has nothing going on. I'm pretty sure this is a bug, an a huge bug as well.
Confirmed for 1.13-pre1.
This may be a different issue from the one that it "duplicates" as this is a very reproducable bug - update a world from 16a to 20a and it is obvious that it occurs. On the other hand, the bug that it supposedly duplicates is rather inconsistent and not readily reproducable, suggesting that it may stem from a different issue in code.
While I cannot consistently reproduce, it has happened to me before, every so often. I cannot locate the reason for this bug to occur. It might not have to do with facing North but I am not entirely sure. On a side note, I have observed this bug occurring since 1.9 snapshots.
It seems like it has something to do with RedrawNear taking up a lot of the rendering power for whatever reason.
Affects 18w15a.
Bug present in 18w14b.
I'll go ahead and say I confirm this bug report, even though it is unclear. Essentially, entity "nbt" cannot be used for conditions currently.
I'm not sure what you mean, but currently I'm facing some issues where the entity:{} part of condition{} doesn't work for some reason.
I can't reproduce this buy in a new world...
Any idea what may cause this?
I do have commands that do /setblock for the chests at those positions.
I'm having a lot of difficulty pinning down the reason for the crash - I was hoping the crash report would bring something to light. When I look in certain directions or stand in certain spots (I can't really ascertain which directions and which spots) I crash when clicking the respawn button.
I've experienced it on every snapshot, yes.
Confirmed for all 1.13 snapshots
Bug still present in Release 1.15.1