The bug
Effect amplifiers are read/written as byte (-128 to 127) from/to NBT instead of an integer (-2,147,483,648 to 2,147,483,647) which is how it is stored in memory. This causes a change is behavior when the effect is reloaded from NBT is the amplifier is above 127.
How to reproduce
Give yourself jump boost with an amplifier higher than 127 using
/effect
/effect give @s jump_boost 100 128
Try to jump
→ You cannot jump (see also MC-90198)Reopen the world
→ You now have jump boost with an amplifier of -128 when read (though will be considered 0 when an amplifier obtained via NBT is less than 0)
Code analysis
Based on 1.12 decompiled using MCP 9.40 PRE 1
The methods net.minecraft.potion.PotionEffect.readCustomPotionEffectFromNBT(NBTTagCompound)
and net.minecraft.potion.PotionEffect.writeCustomPotionEffectToNBT(NBTTagCompound)
reads/writes the amplifier as a byte, while it is stored in-memory as an integer.
Related issues
is duplicated by
relates to
Attachments
Comments

Can confirm for MC 1.12.1. I thought effects with a level over 4 aren't supported though?
Can confirm in 21w06a.
Can confirm in 21w16a.
Can confirm in 21w17a.
Can confirm in 1.17.

Confirm in 1.17.1 PRE1 and PRE2

Can confirm in 1.17.1.

Can confirm in 21w44a.
Can confirm in 1.18.1.
Can confirm in 1.18.2.
Can confirm in 1.19.2.

Confirmed for 1.19.2; interestingly, 1.19 changed the potion ID to use an int (string would've been better), but not the amplifier.

Affects haste as well, level 128 causes weird issues, haste won't apply unless you are using the correct tool
[media]
This is a feature request.

How so? It literally causes a changing of behavior of effects on logging out and back in when the amplifier is over 127. While yes, it's an unsupported amplifier, this does make them extremely unreliable to use.
A highly similar issue with enchantment levels was deemed valid and fixed: MC-131290.

@unknown, seeing as you haven't touched this report since May 2022, would it be OK if I became the reporter? I'll keep this updated accordingly.
@unknown please do not spam old issues with feedback. Please send this to the feedback site or discord server.
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