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MC-123946

Woodland mansions do not generate if ground is too low

EDIT: Can this ticket have its status changed to postponed due to the apparently temporary removal of Customized worlds?

The bug

Certain presets appear to fail to actually generate woodland mansions in the world, even though the game recognises there should be one there. This contrasts with MC-117285 where the game does not seem to recognise any positions for mansions; attempting to find one via /locate would produce give an error indicating a failure to detect any mansions in that case, whereas here coordinates are provided for a mansion, the coordinates leading to a plausible location inside a roofed forest biome, but with no mansion in sight.

How to reproduce

  1. Create a customized world with the seed 5589544208840976890 and the following preset:

    {"coordinateScale":1.0,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":317.838,"depthNoiseScaleX":1.0,"depthNoiseScaleZ":1.0,"depthNoiseScaleExponent":0.01,"mainNoiseScaleX":1.0,"mainNoiseScaleY":1.0,"mainNoiseScaleZ":1.0,"baseSize":2.859155,"stretchY":30.285635,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":20,"useCaves":true,"useDungeons":true,"dungeonChance":7,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useMansions":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":100,"useLavaLakes":true,"lavaLakeChance":100,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":35,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":35,"gravelMaxHeight":256,"graniteSize":50,"graniteCount":40,"graniteMinHeight":0,"graniteMaxHeight":10,"dioriteSize":50,"dioriteCount":40,"dioriteMinHeight":3,"dioriteMaxHeight":12,"andesiteSize":50,"andesiteCount":40,"andesiteMinHeight":5,"andesiteMaxHeight":14,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
  2. /tp -6056 64 8168

If the mansion instead spawns at a location much higher than normal (including areas which would cause it to be above y=256), the mansion generates anyway.

Linked issues

Attachments

Comments 10

Affects 18w02a

So this isnt present in 1.12.1?

It's been present for ages

Affects 18w03b and therefore likely 18w03a

Relates to MC-109311

Affects 18w05a

@unknown, you don't have to comment on the ticket when you can update Affected versions yourself

Since customized worlds have been (hopefully temporarily) removed, can this be given a Postopned status?

Does this happen in normal worlds? If so, please provide a new reproduction case.

May be able to reproduce using Buffet presets, might check later. Re-resolve ticket in the meantime.

muzikbike

(Unassigned)

Confirmed

customized-world, woodland-mansion, world-generation

Minecraft 1.12.2, Minecraft 18w01a, Minecraft 18w02a, Minecraft 18w03b, Minecraft 18w05a

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