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MC-124364

Horse skin and armor textures not applied correctly to horse model

As of 18w03a, the Horse model changed again, including their respective skin and armor files. The skin and armor textures aren't correctly applied to the horse model though, as seen in the screenshots (back texture element located at the horses throat). The texture files seem to be ok, so I guess that's a hardcoded problem.

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I've added an image that shows the texture file and where the UV is being shown. The lime portion of the texture is the horse's body texture, and the magenta section is the neck texture. I've darkened a rectangle between the lime and magenta section to represent where the model is getting the texture from. The actual UV should be moved 7 pixels upward. Should be noted that this is the same for every texture related to the horse/donkey/mule, including armor and markings.

A secondary error exists with the rein where the part that goes inside of the horses mouth is using the chest texture instead of the metal texture visible next to the saddle. The magenta portion in the attached image "horse_error_2.png" is where the UV should be, while the lime area is where the UV actually is in game.

I add a new image to help.

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in addition to that there is a whole part of the harness texture not beeing displayed at (Picture 1) all
dont think that this is intended as long as the texture for it still exists (picture 1)

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[media]

_zombiehunter

coschevi

Confirmed

horse

Minecraft 18w03b, Minecraft 18w05a, Minecraft 18w06a, Minecraft 18w07a, Minecraft 18w07b, ..., Minecraft 18w21b, Minecraft 18w22a, Minecraft 18w22b, Minecraft 18w22c, Minecraft 1.13-pre1

Minecraft 1.13-pre2

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