update attached image.
Here is a resource pack replacing colormap/grass.png with a fully red gradient. As shown in the screenshots, the colormap correctly affects grass in standard biomes, but has no effect in Swamp, Cherry Grove, Pale Garden, Badlands, Sulfur Caves, and Dappled Forest. This confirms that grass.png is silently bypassed in these biomes.
“I have attached a functional resource pack containing the textures I created, along with two new illustrative images, to help reproduce and confirm this issue.”
And since the component contains the explosion information, it doesn't match perfectly.
And since there are too many colors, it will never match.
OK thanks.
Yes, it can fit into MC-109447.
But he was refused.
And above all there, we have the same texture which has two different treatments.
The transparency of "empty slot" textures is taken into account in the Smithing table interface, but not in the Inventory.
I don't think so, but I'll complete the other ticket.
I modified the images to use the vanilla "resource pack".
By modifying the "empty_armor_slot_boots.png" texture to highlight the problem.
Resource packs are part of the game's features, aren't they ?
I can confirm in 22w45a
I can confirm that it is enough to modify texture.
List of tags not present on the "bamboo block" and "stripped bamboo block" :
#minecraft:logs
#minecraft:snaps_goat_horn
#minecraft:lava_pool_stone_cannot_replace
#minecraft:parrots_spawnable_on
#minecraft:completes_find_tree_tutoriel
#minecraft:overworld_natural_logs
#minecraft:logs_that_burn
#minecraft:stripped_logs
List of tags not present on the "bamboo block" and "stripped bamboo block" :
#minecraft:logs
#minecraft:snaps_goat_horn
#minecraft:lava_pool_stone_cannot_replace
#minecraft:parrots_spawnable_on
#minecraft:completes_find_tree_tutoriel
#minecraft:overworld_natural_logs
#minecraft:logs_that_burn
#minecraft:stripped_logs
I add that, the face under the east foot is not correct either.
I add that, as we see in the images, the light does not update after the fire is extinguished.
I add a new image to help.
Minor triage error – this bug is still not resolved in the latest snapshot 26.3 snapshot 4.
Grass colors remain unchangeable via
colormap/grass.pngin the following biomes:Badlands
Swamps
Pale Garden
Cherry Grove
Sulfur Caves
Dappled Forest
Additionally, the related bugs MC-30445 and MC-260264, despite being marked as resolved, still persist. The grass-block coloring mechanism via colormaps is still not standardized, preventing consistent texture customization by resource packs.