If player drop from high and land on the side of a bubble column (but not in the water), the effect is shown, but the texture has a error.
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@unknown, Particles shouldn't provide missing textures when breaking, so i don't think they're meant to do that.
No, i meant they are meant to show no falling particle (invisible)
yet it uses the missing texture for unknown reasons.
Or make it use the particles of the adjacent block.
Relates to MC-1133
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