Forests (includes, forest, taiga, birch forest) are biased against spawning trees near the positive X and Z edges of the biome, while it does not hesitate to spawn trees beyond its edges in the negative X and Z edges.
This effect also applies to (suspected) all decorations, as seen in flowers in flower forests.
Positive Edge Examples:
1 860 100 730
[media]1 1470 100 70
[media]
Negative Edge Examples:
-2116075216570249986 -310 100 -539
[media]
-8754354938067898153 3800 100 5100
[media]
I must also mention that 1.12 and earlier seems to have issues with trees overstepping bounds in the negative directions, although it does not get as extreme as in 1.13.
Linked issues
is duplicated by 5
Attachments
Comments 9
Can anybody confirm this in 1.14.4 and/or 19w41a? 1.14.4 probably has this bug, but note that 19w41a had some changes in world gen for tree and plant distribution, which I observed when reproducing MC-129485.
I think this was fixed, but a similar problem is caused by MC-129485.
This is also in 1.12.2:
[media]