I forgot to say, this is confirmed for 21w18a.
You can often see the 4x4 areas mismatch between opposite cliffs, but in this example you can see that they mismatch in the same cliff, but on different levels. I marked the areas getting cut with planks.
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Can confirm in 21w18a. It has the 4x4 pattern from MC-125052, so it's possible they're caused by the same thing.
[media]Can confirm in 21w18a.
This bug also happens on the surface. It's always in sections of 4x4 blocks, except for when the terrain has a u-shape, in which case there will always be an extra block.
[media][media]Can confirm in 21w18a with Avoma's first seed.
Can confirm in 21w18a.
3836611797300032634
/tp 396 63 311
Can this be replicated in 1.16 or the 1.17 snapshots?
Can confirm in 21w18a.
I agree they should be consistent, but I think it shouldn't be squashed at all.
In my opinion, it would be better if "mixels" (pixels that are not 1/16 of a block) are avoided as much as possible, as they clash with all other blocks in the game.
I found this issue happening in a forest biome.
-3211609016775821081
/tp @s 257 65 66 50 50
[media][media]In the second picture I recreated the world with caves disabled.
You can see that there is a "flooded" lake generating there. It's not the normal lake feature, rather it's the same thing used for oceans - all air blocks below y=63 get filled with water. You can also see that the cave gets partially cut at the chunk borders.
I suspect that this bug is strongly related to MC-125033.
stream_indicator.png
wasn't removed. Is it currently used in the game?
Can confirm in 21w17a.
Can confirm in 21w17a.
Can confirm in 21w17a. Also applies to the datapack menu.
I thought this was about the broken bridge not generating at all in netherrack, but they always did actually.
I agree this should be closed as WAI - it might look weird to generate air because the bridge is incomplete, and they'll probably rework fortresses anyway.
Please close this issue for now.
I don't think there is a distinction between "water biomes" and the other ones. You can turn any biome into an ocean with a datapack by simply changing the depth parameter. When a biome has terrain below y=63, it will always get flooded, which is why you can still find lakes in deserts (MC-72831) or other low biomes.
I think the caves check for water blocks in some places, but they seem to "miss" if the water patches are too small, causing MC-132285.