There's a number of unused texture files, there's no point in having them:
textures/block/debug.png
textures/block/debug2.png
textures/effect/dither.png (effect folder will be empty after removal)
textures/entity/arrow.png (textures/entity/projectiles/ is used instead)
textures/entity/zombie/zombie_villager.png (textures/entity/zombie_villager/ is used instead)
textures/gui/container/recipe_background.png
textures/gui/stream_indicator.pngtextures/item/ruby.png
textures/models/armor/piglin_leather_layer_1.png
textures/models/armor/piglin_leather_layer_1_overlay.png
textures/particle/footprint.png
textures/block/calibrated_sculk_sensor
textures/block/calibrated_sculk_sensor_top
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Comments 34
Footprint shouldn't be on this list because it is used as a particle effect for custom maps and servers.
Wait, so was the footprint particle removed? I know it didn’t exist naturally but being able to do stuff with it with commands could be fun and didn’t cause anyone any harm. I don’t think it should go.
Edit: apparently it was removed. Why? Like I said, it was fun to play around with in creative. Removing it didn’t make the game better in any way. In fact, I’d say it was more effort to remove it than to just leave it. I was planning on doing something with it at some point. Guess that’s not happening now 😞
@Sniper1.1 Exactly as you say! It wouldn't hurt anyone if it stayed in the game, it would rather help. Same with depthSuspend particle, but I think it looked same as townaura particle, so it isn't that bad.
In 17w47a:
textures/blocks/flower_paeonia.png got removed.
textures/gui/progress_book.png got removed
textures/items/banner_overlay.png got removed