mojira.dev

Pepijn96

Assigned

No issues.

Reported

WEB-1011 Faulty Dutch EULA translation about video advertisements Fixed MC-126708 Advancement trigger "bred_animals" does not trigger for breeding turtles Fixed MC-125785 Effect commands that should fail carry over the hideParticles option Confirmed MC-125613 Datapack tag "stairs" does not use #wooden_stairs Fixed MC-123482 The 'paintings.json' recipe file does not use the 'minecraft:wool' tag Fixed MC-123307 '/execute store' can modify player data inside item "tags" of their Inventory or EnderItems Fixed MC-123129 Setting the size parameter for the /particle command to 0 crashes the game Duplicate MC-121779 Commandblock "Done" button Duplicate MC-121752 Scoreboard, "no score" and "0" desyncs Fixed MC-121660 distance argument can't find players with @a, @p or @e[type=player] Fixed MC-117382 "How did we get here" advancement does not give the reward Fixed MC-109591 Detecting the block states not saved in meta data does not work Fixed MC-74497 Weird rendering through transparant blocks as Dropped-Item entities and as a part of an ArmorStand Duplicate MC-72438 Inventory visually not updating when quickly changing it Duplicate MC-70023 Minecraft /clone leaving dropped items behind Incomplete MC-61747 Extra hearts (Health boost effect) don't regenerate Duplicate MC-56863 Water renders wrong when going from (outdated) texture pack to default Duplicate MC-52164 /testfor not working properly Invalid MC-45156 /clone isn't working properly with relative coordinates Invalid MC-44931 /tellraw (using text,color,bold and extra) results into unknown error Invalid

Comments

The /hud command was added in 1.20.80. I also have the same problem of it not hiding the hunger bar.

This bug is specific to players, other entities cannot jump while on the block.

Friend reproduced this on a NVIDIA GeForce GTX 1060 6GB

@redstonehelper

Why was this marked as "fixed".

Why did you say you would make a new ticket when this ticket describes the issue as well.

Why did you never link to this new ticket you made, I can't seem to find it.

Does your shovel have Fortune III. That enchantment (at level 3) increases the chance of gravel dropping flint to 100%. This is intended.

This got promoted to a major issue yet 3.5 months later it is still not resolved.

"as you have to enable snapshots in the launcher; 1.13 is not released yet as it's still in development."

Enable snapshots to get access to the snapshots. Snapshots are like beta versions so people can find bugs before the update is fully released. Your kid is playing on a snapshot, not a fully released version.

Why is this WAI. We have "/reload" for datapacks, why waste the clients time when they want to reload the assets.

Pretty sure that's completely intentional and done to fix MC-124138.

Do you have Discord open? The Discord overlay key is also the "~".

It being in-memory only also prevents SelectedItem from being usable in any NBT path:

"/data get entity @p SelectedItem.Count" will always fail (because there's no saved compound named SelectedItem).

They reintroduced the bug*

In 17w47a:

  • textures/blocks/flower_paeonia.png got removed.

  • textures/gui/progress_book.png got removed

  • textures/items/banner_overlay.png got removed

Check the output log for information about why something won't load.

The other "execute if" subcommands work fine on their own (without a "run <command>").

/execute if entity @s

parses and runs fine.

/execute if score @s test = foo test

parses and runs fine.

/execute if block ~ ~ ~ stone

parses fine but returns an error when running: "Unknown command at position 30: ...~ ~ stone<--[HERE]"

Bit more info. The parser will accept something like

/tellraw @a {"text":"say hi"}

but when running this command it will return a message "No such argument 'target' exists on this command".

Can confirm, trying to rename an item will create a fake named item (only client-side I imagine) and the unnamed item will become invisible. Moving them around or relogging will show that the renaming never worked.