This is problem in general, not just 3rd person. Maybe consider updating this. It should swing your body according to the size of your legs, when you set yourself bigger and apply some movement speed to compensate for it, the view bobbing is extremely quick as it just doesn’t scale down by the bigger size.
Yea, you’re not placing it in water source, so it will not be waterlogged by definition.
This is absolute utter nonsense to be Working as Intended.
Phantoms do the same and it’s not resolved as that, even though it makes more sense than the frikin Pillagers. No other mobs in any spawn process do this. What kind of person set this as resolved as Intended??
That is cool feautre
Incredible how many years it took them to fix this elementary graphics error.
@WeirdPlop I agree that frustration should not be needed. But this doesn’t change the fact that for almost a year now there is no proper way to report and view bugs. I can’t even delete my comments with these amazing attachments. I can’t edit it. I don’t see some details of bug reports when I’m shadowly log off every time I visit this site and I can see EVEN LESS when I’m logged in… Pictures are garbage quality, The votes, comments, links, user and other data from previous reporting system are just gone here. This is ghostland from what it used to be. I don’t understand how this multi-million dollar company cannot manage their reporting system in not useless way.
Yeah. Feature request, sure... Of course it is…
I don’t understand why is it a bug, you don’t lose momentum when you go through Nether portal either.
Video showing the bug that cannot be added to attachments in your stupid bugtracker system:
Your dull pointless shell of it’s former glory system seems to be lacking ability to edit attachments so here are more:
How is it invalid? Who is deciding such a thing?
What are the mods and shaders in the picture?
Man I love browsing through new reports you never know what excellence you encounter next.
Hello? Why is this makred resolved? The purpose of a Depth Strider is to enable the player to have the same movement speed as it has when walking on land. I've been waiting 6 years for this to be finally normally resolved! This is just ridiculous.
It doesn't matter that it's been many years, it's not my fault they're taking so long to do something, that doesn't change the fact that this issue is still an issue in the game, a wrong one.
It does the same with directional audio, device will change output device it has no affect on the issue.
@Chilenderino Can't? That's a mistake or where's the texture?
@Greymagic27 Yeah, when you have quick SSD it's not as noticeable as on slower mediums, but that doesn't change the fact that it's a performance issue that was not occuring before and can be sometimes quite significant.
Thanks, I'll be editing the debug screen on 25w34a where I can see what I’m doing.