The small dripleaf's top and bottom halves are inconsistent with each other. Their UVs have different widths, causing a disconnect and a weird mixel-esque appearance.
This is how it currently looks:
[media]This is how it would look if both halves had the same squashing dimensions as the top half:
[media]This is how it would look if both halves had the same squashing dimensions as the bottom half (It is also the closest to how it looks on Bedrock):
[media]Additionally, this is how it would look if the UV matched its dimensions perfectly (No squash):
[media]Linked issues
is duplicated by 2
relates to 2
Attachments
Comments 9
Can confirm in 1.17.1. Relates to MC-214078.
Also relates to MC-234318.
This issue wasn't fixed in 24w33a. The top and bottom halves of the stem still don't match in terms of stretching.
[media]
I agree they should be consistent, but I think it shouldn't be squashed at all.
In my opinion, it would be better if "mixels" (pixels that are not 1/16 of a block) are avoided as much as possible, as they clash with all other blocks in the game.