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MC-224035

Small Dripleaf's model is inconsistent

The small dripleaf's top and bottom halves are inconsistent with each other. Their UVs have different widths, causing a disconnect and a weird mixel-esque appearance.

This is how it currently looks:

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This is how it would look if both halves had the same squashing dimensions as the top half:

[media]

This is how it would look if both halves had the same squashing dimensions as the bottom half (It is also the closest to how it looks on Bedrock):

[media]

Additionally, this is how it would look if the UV matched its dimensions perfectly (No squash):

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Linked issues

Attachments

Comments 9

I agree they should be consistent, but I think it shouldn't be squashed at all.

In my opinion, it would be better if "mixels" (pixels that are not 1/16 of a block) are avoided as much as possible, as they clash with all other blocks in the game.

Can confirm in 1.17.1. Relates to MC-214078.

Also relates to MC-234318.

Can confirm in 21w37a.

Can confirm in 21w39a.

Can confirm in 21w44a.

Confirmed with 1.19.3 and 23w03a

UncomfyMattress

This issue wasn't fixed in 24w33a. The top and bottom halves of the stem still don't match in terms of stretching.

[media]

This still occours as of Jenaury 1 2025 in 25w02a even though it is marked as Fixed

[Mod] LateLag

Chi Wong

Confirmed

Gameplay

Low

Textures and models

incorrect-pixel-sizes, small_dripleaf, vanilla-parity

21w16a, 1.17.1, 21w37a, 21w39a, 21w44a, ..., 1.19 Pre-release 1, 1.19.3, 23w03a, 23w43a, 1.20.4

24w33a

Retrieved