It is not a bug, it works as intended.
There are 4 different block states for the dripsone, one for each size.
The reason why it stop working as you increase it is because only the first 3 pointed dripstones (starting from the top) will have different sizes while every one below will all be the same size.
Sorry for the delay.
I tried with two different email addresses, (Gmail and Outlook).
I don’t know if I was logged in, I’m going to try again one more time and will let you know in a few days.
Yes, I realized that right after reporting this bug.
Mob AIs should really receive a major rework in general but if that is not going to happen, at least Copper Golems should be fixed.
I can confirm but I think that this is most likely done on purpose since the glint would ruin the visibility of the map.
This is probably not a bug but a misscomunication between the two teams, hopefully getting added in the next version.
Can confirm
Can confirm in 1.21.6-rc1
Also when the block behind is broken, it disappears and drops as an item after a short period of time.
I can confirm this but I cannot recreate this bug in 1.21.6-rc1 so it must be fixed.
Also happens on Bedrock for Windows
This happened to me in several Microsoft websites so maybe it’s not a Mojang problem.
You see that screen when you still haven’t got any advancements, try getting some cobblestone and see what happens.
The progression popups are actually tips used when you still haven’t done things such as punching a tree in a long time and in a new minecraft installation.
I think that it would be better if the Ghast Tear was uncommon.
This still occours as of Jenaury 1 2025 in 25w02a even though it is marked as Fixed
I also found this by spawning iron golems in a 2x2 3 blocks deep hole
Oh, that makes sense
Their animation also seems off
Also happens when pressing any of the hotbar keys while in the creative inventory
For me they always render fully dark