A rocket shoots by a crossbow don't explodes on Entities.
The rockets fly through the entities and do not explode on them.
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is duplicated by 1
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@@unknown, this is MC-122335.
A rocket shoots by a crossbow don't explodes on Entities.
The rockets fly through the entities and do not explode on them.
@@unknown, this is MC-122335.
Option A:
1. When you shoot a block, it stays stuck in that block (like an arrow) until it explodes (by its timer).
2. When you shoot an entity, it stays stuck in that entity (as the buoy/hook of the rod) until it explode (by its timer).
It seems a simple solution, in both cases it continues using its firework timer and only changes where they stay.
Option B:
Let the 1 happen but, when you shoot an entity, directly explode.
Option C:
That it does not happen neither 1 nor 2 but, when you shoot an entity or block, directly explode.
Option A or B seem the most fun, because you get a timed explosion, in a place and/or entity.
Perhaps the B is the best, because it has a double function: timed explosion (in blocks) and rocket launchers (in entities).