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MC-1403

Portals in the Nether are linking to a new portal

What I expected to happen was...:
I was expecting to get to the portal (in the overworld) that I created, after going back through the portal (in the nether).

What actually happened was...:
Instead, a new portal in the overworld was generated.

Steps to Reproduce:
1. Create portal and go to the nether.
2. Then go back using the portal that was just created.
3. Realize that there is a new portal in the overworld.
4. If the bug doesn't show up, find another position and start at 1.

Linked issues

MC-2685 Nether Portal Resolved MC-3916 Nether Bug 2 Resolved MC-8677 Nether Portal Bug Resolved MC-8832 strange portel Resolved MC-18598 Nether Portal Link Error Resolved

Comments 35

Daedalus Young

This is because portals are not actually linked. When you enter a portal, the game calculates where you should come out and checks for a nearby portal. If it does not find one, it will create a new one. This may not always be in the right location. If it can't create a portal, due to obstructions, it will create one somewhere else.
To fix this, find out your Overworld portal's coordinates (by pressing F3), divide X and Z by 8, go to the Nether and go to the coordinates you calculated. Build a portal there and destroy the old one. Your Nether portal should now always bring you back to your original Overworld portal.

Thanks, but I don't have to fix it. Instead the calculated position should always be the right location.

@Daniel Lunsford: You should also vote on this bug if you're experiencing it as well.

Daniel Lunsford

I experienced this error, for the first time, in 1.4.2 (after having briefly used the 1.4.3 pre-release on the same world, and restored 1.4.2). I later destroyed the "wrong" destination portal, went back to the start portal, returned from the Nether, and the destination was "corrected" to the proper start portal.

Possibly unrelated: each time I return from the Nether through either the start or "wrong" portal, my compass points to the wrong "north" until I exit and reload the game (after which, it's still "off" by a few meters).

Yes this has happened to me, and not only that, but the direction compasses point to when going through a nether portal and back, is different. It doesn't point to the spawn, and I almost lost my house because of that.

25 more comments
Edward Freedman

Apologies if this is duplicate information from an existing comment.

Here's the actual problem: When migrating an existing map from 1.7 to 1.8, not all of the existing portals stay lit... or if they do, they don't stay fully lit. (By lit I mean active; I wish I'd taken screenshots of portals with only one or two squares active.) Thus, when you step from the Nether to what you think is an existing, active portal, the game will find the obsidian from the previous portal, now deactivated, which blocks the spawn of a new active portal. As a result, a new active portal is spawned, sometimes right near the previous portal, sometimes further away.

Again, apologies if this comment duplicates a previous comment.

Kaleb Stanley Adams

I am having this issue in snapshot 15w43c. Every time I use the portal the game autospawned in the Nether, it creates a new portal in the Overworld. When I break the new Overworld portal and repeat the process, another new portal is generated near the same spot (in the Overworld).

Kaleb Stanley Adams

I just had this issue in snapshot 15w43c. Same as the description at the top. I've done it about six times now and it is quite obnoxious.

We know that it is in the game, but Mojang has decided that it doesn't see it as a bug.

Kaleb the very first response to the OP above is still correct, to my knowledge nothing has changed with portals in the 1.9 snapshots. That is how portals work. They aren't inherently linked, basically when you walk into a portal it looks for another portal within 128 blocks of the relative coordinates of the portal you walked into in the other world. If no portal is found it places one in the nearest location that meets the criteria. Sometimes when you travel to the nether there is no suitable place very near the relative coordinates of the portal in the overworld, so the location of portal in the nether is moved quite a bit. Due to how 1 block in the nether is equal to 8 blocks in the overworld if the portal location is moved more than 16 blocks from the relative coordinates it will no longer be within the 128 block search radius of the over world portal and so a new portal will be created in the overworld. This is because 16*8=128, thus more than 16 blocks of difference on the nether side means it will be out of range of the portal you traveled from in the overworld. You can read more details about this on the wiki ( http://minecraft.gamepedia.com/Nether_portal )

This can be fixed by manually moving the portal in the nether. You will need to get the X and Z coordinates of your portal in the overworld and then divide those coordinates by 8 (make sure to pay attention to whether they are negative numbers). Then go to the nether and build a new portal at the coordinates you calculated. You will likely have to build out over a lava lake or mine a room out in a large formation of netherack which were the causes for your portal to be displaced in the first place.

If after making sure you understand normal portal behavior you discover this is not your issue, I recommend you start a new bug report and lay out in detail how what you're experiencing is deviating from how portals are supposed to work. Good Luck!

Josh Miller

(Unassigned)

Community Consensus

Minecraft 1.4.2, Minecraft 1.4.7, Snapshot 13w04a, Snapshot 13w10b, Minecraft 1.5.1, Minecraft 1.5.2, Minecraft 1.6.1, Minecraft 1.6.2

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