I do not really explain this strange bug.
i teleport the mobs in 0, -10, 0 and then I kill them. but this commande
#Repeat
kill @e[x=0,y=-10,z=0,distance=..10,type=donkey]
dosen't work.
If I try to get the coordinates it shows the correct string.
/execute as @e[type=donkey] at @s store result score @s Cord run data get entity @s Pos[0]
/execute as @e[type=donkey] at @s store result score @s Cord run data get entity @s Pos[1]
/execute as @e[type=donkey] at @s store result score @s Cord run data get entity @s Pos[2]
and when I tp on entity it works.
/tp @s @e[type=donkey,limit=1]
I noticed that it works when I'm less than 100 blocks of entity.
#You can try with ths summon command
summon donkey 0 -10 0 {NoGravity:1b,Tame:1,ChestedHorse:1,Temper:1,Attributes:[{Name:generic.armor,Base:100},{Name:generic.maxHealth,Base:1000}],Invulnerable:1,Health:1.0f,FallFlying:1b,PersistenceRequired:1,NoAI:1,Silent:1,DeathLootTable:"empty",ActiveEffects:[{Id:6,Amplifier:100,Duration:19980,ShowParticles:0b},{Id:11,Amplifier:250,Duration:1999980,ShowParticles:0b}]}
Comments 4
Yes,, I took a simplifying example.
The bug is that you can not kill entity with position selector has more than 100 block of them.
I think they chuncks of "void" are not loaded., i try with a forceload nothing to do.
A /kill @e works, however, when we use position arguments we can not kill entity it's really strange and in 1.13.2 he work properly.
The command you entered has been set to "distance=..10" which means that it will target the entity within a radius of 10 or less.