mojira.dev

Jatzylap

Assigned

No issues.

Reported

MC-262715 Player passengers do not positionally correlate with mounted vehicle teleportation Duplicate MC-249159 java.lang.IllegalStateException: Trying to access unbound value / Unbound values in registry - Valid dimension types or worldgen settings can be invalidated on world reload Duplicate MC-202940 Hand animation plays although item frame is out of reach Fixed MC-188536 "-" within the Fast graphics description is an incorrect spelling for tree leaves Duplicate MC-183381 Vanilla datapack disabled crashes the game (again) Duplicate MC-176864 Mirrored custom model scaling does not render correctly Confirmed MC-171504 Loading window appears to one side before it is resized upon launch Confirmed MC-167138 Minecart acceleration prevents ability to go up Rails Invalid MC-164821 Replacing a container with identical state values can replace it despite this being considered impossible Confirmed MC-162573 White outline is rendered upon composter edges Confirmed MC-154668 Invalid characters crash the game in jigsaw block input upon pressing enter Fixed MC-148967 Baby Villagers can now generate in a Village without any Adult Villagers all by themselves Works As Intended MC-145693 F5 camera freezes when the player model looks straight up and down Fixed MC-144693 Channeling or Channelling enchantment is spelled differently to book and original ID Invalid MC-142246 Elytra causes Player model to flicker at high speeds Duplicate MC-140490 Rainy weather cannot be heard anymore when minimalizing particles Duplicate MC-136123 Blocks disappear behind Player when switched to F5 mode in a 2x1 block corridor Duplicate MC-135597 Players can sleep next to aggravated Zombie pigmen with the peculiar chance of getting stuck in bed Cannot Reproduce MC-133921 Some characters flicker oddly when obfuscated Fixed

Comments

Can confirm in 1.21.2-rc1.

Yes, this still happens in the newest version to date.

I can confirm this issue in 1.20.2.

The game seems to scan all potential devices for audio (not just audio devices).

Thus far, I have discovered in 1.20.2 that the issue also occurs on a resource pack reload. 

For example, this bug had been affecting my connected mouse which I had fixed by disconnecting the mouse (example 1). When my mouse was disconnected, the issue came back after a game relaunch and was fixed by connecting it (example 2).

Example 1:

[21:02:38] [Render thread/INFO]: Audio device was lost!
[21:02:38] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play
[21:02:38] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break
[21:02:38] [Render thread/WARN]: Failed to reset device: Invalid Device
[21:02:38] [Render thread/ERROR]: Get attributes size1616449638432: Invalid device.
[21:02:38] [Render thread/ERROR]: Error starting SoundSystem. Turning off sounds & music
java.lang.IllegalStateException: Failed to get OpenAL attributes
    at ejl.i(SourceFile:222) ~[1.20.2.jar:?]
    at ejl.a(SourceFile:178) ~[1.20.2.jar:?]
    at gdn.h(SourceFile:116) ~[1.20.2.jar:?]
    at gdn.a(SourceFile:106) ~[1.20.2.jar:?]
    at gdn.a(SourceFile:238) ~[1.20.2.jar:?]
    at gdq.a(SourceFile:272) ~[1.20.2.jar:?]
    at eqv.t(SourceFile:1961) ~[1.20.2.jar:?]
    at eqv.d(SourceFile:1237) ~[1.20.2.jar:?]
    at eqv.f(SourceFile:856) ~[1.20.2.jar:?]
    at net.minecraft.client.main.Main.main(SourceFile:253) ~[1.20.2.jar:?]

Example 2:

[21:29:37] [Render thread/INFO]: Audio device was lost!
[21:29:37] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play
[21:29:37] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break
[21:29:38] [Render thread/ERROR]: Get attributes size2618220208336: Invalid device.
[21:29:38] [Render thread/ERROR]: Error starting SoundSystem. Turning off sounds & music
java.lang.IllegalStateException: Failed to get OpenAL attributes
    at ejl.i(SourceFile:222) ~[1.20.2.jar:?]
    at ejl.a(SourceFile:178) ~[1.20.2.jar:?]
    at gdn.h(SourceFile:116) ~[1.20.2.jar:?]
    at gdn.a(SourceFile:106) ~[1.20.2.jar:?]
    at gdn.a(SourceFile:238) ~[1.20.2.jar:?]
    at gdq.a(SourceFile:272) ~[1.20.2.jar:?]
    at eqv.t(SourceFile:1961) ~[1.20.2.jar:?]
    at eqv.d(SourceFile:1237) ~[1.20.2.jar:?]
    at eqv.f(SourceFile:856) ~[1.20.2.jar:?]
    at net.minecraft.client.main.Main.main(SourceFile:253) ~[1.20.2.jar:?]

 

Clone of MC-262324 and MC-261202 which resolves display markers and mob vehicle discorrelation with player passengers.

Additionally, I can confirm similar behaviour manifesting in every other mountable vehicle (e.g. boats) to have also been fixed in 1.20-pre3.

Yes, this issue has affected 1.19.4 as well as every 1.20 snapshot release to date.

EDIT: It now seems to concern all perspectives.

Could be the result of the fix of MC-183309.

Surprising how most of the related hand animation bugs weren't at all mentioned in the 1.19 changelogs.

I have heard of custom biome id issues, but these aren't.

The datapack attached has the necessary world data for vanilla world generation including the now essential "noise route" field.

EDIT: After investigating the issue further, I noticed that it affects a more general cause with worldgen noise settings and that the one presented by the reporter seems irrelevant for a fix has been explicitly stated in the attached game log.
Thus, I would suggest updating the report concerning a more up-to-date issue with the provided datapack for it prevents the world loading once the new generation settings are stored into the level.dat file.

This could potentially be a technical issue similar to MC-160845

That I knew beforehand; must have forgotten to remove it in the summary (as it is now confirmed to affect both perspectives). Also appreciate the change @Chandler.

Can confirm a crash when renaming the dimension after generating it. It has registered the dimension already but under a different name (which it attempts to re-create)

EDIT: This is working fine with the updated datapack provided. Have you tried testing the issue in 1.16.2 pre2 ?

Chain command blocks execute in a straight line; try setting an unconditional chain block at every start of a certain direction (without the direction facing any other way but away from the last block or this will cause a partial chain indeed).

Funny enough this bug hasn't been resolved for US english.

EDIT: or wasn't

That's because the last Pre-release was minutes from being released. (Never had this one before!)

Confirmed for 1.16-pre4

Can confirm for 1.16-Release Candidate 1

Glad that this is a bug, and not a translation error in the English language to be reissued on Crowdin.  🙂

Latest snapshot, although there were minor rendering changes this time, doesn't seem to have fixed this graphical issue.  Is it because the Graphics card support is higher than before?

EDIT: They tweaked the rendering again, so this won't have improved much (proving most likely in this case) and this, being itself a graphical issue, is an issue related to how this Intel Graphics model deals with optimised rendering.