mojira.dev
MC-14722

Social Zombies not affected by /gamerule doMobSpawning

1. Create new world
2. /gamerule doMobSpawning false
3. /kill @e[type=!Player]
4.

{{/summon Zombie ~ ~1 ~ {Attributes:[{Name:zombie.spawnReinforcements,Base:1.0d}]}

5. Punch the zombie to death, observe others spawn

Linked issues

Comments 12

Confirmed in 13w21b.

This needs to be seen. It poses a serious threat to my adventure map.

Confirmed for 13w23b.

Confirmed for 1.7.2. Why it wasn't fixed for such a long time yet?

Still a concern in 14w08a.

Reopened, can still reproduce in 15w51b. Adding reproduction steps to description.

Easily observable if you stand in the middle of a ring of fire. The zombies will walk towards you and will keep spawning new ones. (MC-75401)

I can reproduce it in 15w51b :
You should be in a generated world with hard mode(that may help). Eventually kill other mobs to avoid being annoyed by mob spawning cap :

/gamerule doMobSpawning false
/kill @e[type=!Player]
/summon Zombie ~ ~1 ~ {Attributes:[{Name:zombie.spawnReinforcements,Base:1.0d}]}

Use the above command to spawn zombie that will try to spawn another zombie when hit (it still may fail if no correct spawn location are found)

Hit this zombie a few times (~10 times or more if they still don't spawn), and you should see some other zombie coming/spawing.

It is now fixed.

The reason I couldn't reproduce it in the first place is that the reinforcement effect is only effective in Hard and my test world was in Normal.

ClawmanCat

migrated

Confirmed

damage, doMobSpawning, gamerule, spawning, zombie

Snapshot 13w17a, Snapshot 13w19a, Snapshot 13w21a, Snapshot 13w21b, Snapshot 13w23b, ..., Minecraft 14w26c, Minecraft 14w28b, Minecraft 1.8.1, Minecraft 15w47c, Minecraft 15w51b

Minecraft 16w02a

Retrieved