There is nothing to fix as there is not a bug.
Confirmed for 13w39b
Fire can be broken with the tool designed for the block it is on.
confirmed for 13w38c
Ohhhhhh... I already have that filter.
Clément, what filter are you referring to?
Eh... I don't really like this one... Confirmed anyways...
Confirmed for 1.6 pre-release.
This is annoying, and my adventure map depends on this functioning correctly.
Vote on it, if you want it fixed!
I'll add that!
I don't really see where the bug is...
Confirmed. This only happens in 13w26a.
It's more than that. It resets the animations of bows, potions, and food.
I deleted the part that duplicates.
There is an NBT tag on entities to make them "Invulnerable". It works on paintings and item frames too!
This is definitely confirmed.
This happens to me, too. If you wan't to switch it manually, then you need to make the cobblestone texture be called "cobblestone" opposed to stonebrick. Then, you need to make the stone bricks texture be called "stonebricks".
Maybe you could have "testfor @a[i=98,d=3]" to test for all the people with chiseled stone bricks. i = item and d = data value.
Edit: maybe even have a=7 and am=3 for max and minimum quantities.
Dang, I hate how the enchantment bug was fixed. It was useful to adventure maps for seeing what the item is that players are holding!
Confirmed. The slot names are no longer properly synced with their appropriate slot number/ID.