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MC-147548

Terrible performance with large forest fires

The bug

When using flint and steel for deforestation, the game performance worsens until is unplayable.

How to reproduce

Go to a forest, light it on fire, wait for the fire to spread.

Examples

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Linked issues

Attachments

Comments 26

I'm afraid this is not a bug, this is lag due to a lot of fire needing to be processed on your PC, just like igniting a ton of TNT at the same time.

I can confirm this for 1.14-pre1, and 1.13.2 as well - 1.12.2 performs much smoother when there is a large fire. Added two screenshots, one on 1.14-pre1 on a Buffet Dark Forest set on fire, the other one 1.12.2 with a customised Dark Forest only world set on fire, With the F3-Shift screen turned on, going down to the thing that seems to cause the most lag (root.gameRenderer.level.terrain_setup.rebuildNear).
Edit: I do realise that my 1.14 is running on Java 12 (running quite well actually) - I also tested it on the bundled Java with the same result.

Still in all 1.14 Pre-Releases

Still in 1.14 Release

It was easier to have a tree lit on fire and have the game run smoothly pre-1.14. Now it lags too much.

16 more comments

Can confirm in 1.17.1. Doesn't even need to be a large forest; a few burning trees are enough to cause frame rate issues.

Can confirm in 21w40a.

This issue was fixed, but keeps being reopened. The amount of lag has been reduced by a drastic amount to when this was first introduced. This one must stay closed.

I have created a new ticket for the post-19w45a issue: MC-240450.

MyFullName

[Mod] markderickson

(Unassigned)

Confirmed

Very Important

Performance

block-update, fire, forest, lighting

Minecraft 1.13.2, Minecraft 19w14b, Minecraft 1.14 Pre-Release 2, Minecraft 1.14 Pre-Release 3, Minecraft 1.14 Pre-Release 4, ..., 21w19a, 1.17 Pre-release 2, 1.17.1, 21w39a, 21w40a

19w45a

Retrieved