The bug
When using flint and steel for deforestation, the game performance worsens until is unplayable.
How to reproduce
Go to a forest, light it on fire, wait for the fire to spread.
Examples
[media][media]
Linked issues
is duplicated by 6
relates to 2
Attachments
Comments 26
I can confirm this for 1.14-pre1, and 1.13.2 as well - 1.12.2 performs much smoother when there is a large fire. Added two screenshots, one on 1.14-pre1 on a Buffet Dark Forest set on fire, the other one 1.12.2 with a customised Dark Forest only world set on fire, With the F3-Shift screen turned on, going down to the thing that seems to cause the most lag (root.gameRenderer.level.terrain_setup.rebuildNear).
Edit: I do realise that my 1.14 is running on Java 12 (running quite well actually) - I also tested it on the bundled Java with the same result.
It was easier to have a tree lit on fire and have the game run smoothly pre-1.14. Now it lags too much.
Can confirm in 1.17.1. Doesn't even need to be a large forest; a few burning trees are enough to cause frame rate issues.
This issue was fixed, but keeps being reopened. The amount of lag has been reduced by a drastic amount to when this was first introduced. This one must stay closed.
I have created a new ticket for the post-19w45a issue: MC-240450.
I'm afraid this is not a bug, this is lag due to a lot of fire needing to be processed on your PC, just like igniting a ton of TNT at the same time.