The bug
Two mobs stop fighting with each other after the world is closed and reopened.
To reproduce
Get two mobs to fight each other (for instance two skeletons)
Close the world
Reopen the world
→ ❌ The mobs no longer fight each other
Video
Linked issues
is duplicated by 1
Attachments
Comments 14
Was able to re-create this in Minecraft 19w14b.
@Neko: I tested multiple mobs;
-Skeleton vs. Skeleton (Stopped When I left)
-Zombie vs. Skeleton (Stopped When I left)
-Blaze vs. Skeleton/Zombie (Stopped When I left)
@violine1101 it happens between all hostile mobs,for example zombies and skeletons,with exception of ghast,guardians,elder guardians,slimes,magma cubes because they don't fight back other hostile mobs.
if you don't believe ,look at @Thomas Dorland's comment
I suggest keeping them separate, as this report involves old-AI mobs, while that report is new-AI focused (warden); they will both require different fixes, since the new AI just needs to write/read the memory to/from the Brain NBT, while old-AI mobs never use Brain, and use a vastly different data structure.
After internal discussion, it was decided that the implementation of mob AI is not sufficient reason to keep reports separate, so I'm forward-resolving this into the more well-known (and already triaged) MC-250059, and will update the title of that report.
What mobs?