If I load my world in 1.14pre1 (with or without "optimization") chunks nearby get a full reset. Restoring from a backup the world loads normal in 19w14b... See pics!
Linked issues
is duplicated by 13
Attachments
Comments 11
Have the same issue. And when I quit out and reloaded, yet another chunk was affected. I didn't use optimize world or anything similar.
Meanwhile I tested it on two computers. One with an old Core i5 (1st gen) computer with Windows 10 64bit and with a Core i7 (6th gen) with Windows 7 (64bit). For this saved world it is always the same chunk who ist reseted in 1.14pre1. Even if I got in 19w14b in the middle of this chunk, save, an reload in 1.14pre1 (with and without "optimizing") I start in a reseted / respawned Chunk in the middle of stone...
This is actually caused by [MC-147754]. The POI already registered error does not crash the game everytime, but displays an error in the logs, such as:
[19:48:29] [Server thread/ERROR]: Couldn't load chunk
java.lang.IllegalStateException: POI data mismatch: already registered at ev{x=15, y=79, z=-1}
If you go the aforesaid location, you will see that the chunk containing the POI data mismatched has been regenerated.
I tested my world as a backup from the 19w14b on both computers with the new 1.14pre2 and the problem seems to be resolved! 👍
Not sure if this should count as a different issue, but I'm observing the same behavior on a world I just created in 1.13.2 when loading in 1.14-pre2.
UPDATE: I tested this again in 1.14-pre3 and it was not an issue.
Same