Current Behavior, 1.11:
Dismounting a horse next to a fence / glass pane / iron bars, with the fence on the player's right, places the player on the other side of the fence.
Original ticket
When travelling on a minecart heading east/west, with a fence (or glass pane, or iron bars etc.) to the north, if the player exits the card they will end up on the wrong side of the fence. This also happens when travelling north/south with a fence to the west, and does not happen in the other two possibilities. It also doesn't happen with any full-sized block e.g. glass blocks. Reproduced on single and multiplayer (I discovered it while in a glass-lined tunnel underneath a lava lake... ouch)
(Directions are per the F3 menu)
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Editing to note that it affects the current prerelease (1.4.3) as well. Also, as expected, it also bugs out on stone walls (basically any block that should be impassible but has a collision box smaller than a whole block)

I noticed this first in 1.3 and it has behaved consistently this way for me as well through 1.4.3. It caused most of my train station stops to not be very usable as they are all enclosed by fences. Thanks for a good description of this problem Philip!

Duplicate #MC-2265

Is this still an issue on 1.4.4?

Yes, the problem continues in 1.4.4.

This realy needs to be fixed !
cause i normaly add fences to prevent mobs from walking on the trackline, and building alltime 3 blocks high istn a good solution.
My dubplicate bug: https://mojang.atlassian.net/browse/MC-2265 (didnt found this one)

Before fixing look at https://mojang.atlassian.net/browse/MC-2265?focusedCommentId=21484&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-21484
There is an instruction how and where to fix this bug.

This is not a bug. Minecarts are supposed to deposit the player anywhere possible around it. You can place blocks at the head height of the player to prevent this from happening at that X and Z.

Anon Ymus, see my screenshots. If you have fence to the north of the tracks and the south is clear, you'll get placed besides the fence. I'd say this is a bug.

So perhaps this is a bug, but if anyone doesn't want this to happen, they can simply place blocks there. The player appears to jump when exiting the minecart, so maybe the little bit of elevation off of the tracks allows them to get over.

It's not related to elevation, because this still happens with a 2-high or 3-high fence - you can't place fence blocks to prevent this, so all you're really saying is "you can get around the fence bug by not using fences"

Try placing a block next to the fence. You won't be able to get out there.

If you place besides the fence a solid block, you'll be placed behind the cart - as expected.
But that's pointless to place a fence or glass panes and put solid blocks behind that...

When there is a hole besides the fence / glass pance you'll get placed on the small ledge remaining besides the fence, see new screenshots

I didn't mean to start a long chain of arguments. I'll just say that it is a bug and keep it at that.

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

yup, still broken. Will check latest snapshot next chance I get
EDIT: also still broken

I also had this happen when breaking a minecart containing a villager in 1.4.7 so it doesn't appear limited to just a player exiting. Hopefully the same fix will resolve it for any type of entity exiting a minecart in these circumstances.

This is still an issue in 1.5.2.
It happens both when breaking the minecart to get out and when just jumping out of it.
When breaking it, it will be left on the right side of the fence while you will be thrown out on the other side.
(Tested on Cobblestone Wall)

is still a problem in snapshot 13w24b also with horses.

Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.


This bug still exists in 1.7.2 and it occurs in at least three circumstances: getting off a horse, getting out of a minecart, getting out of bed. I have a bed that reliably throws me through a glass wall, and tonight I had a horse throw me through a stone wall.

Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.8 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Can we get snapshot 14w21b added to the affected versions list?

OP or mod, 14w25b to the affected versions list, please.

Concerning bed issues, if the latest bed I've slept in was under a roof that only had 2 blocks of space between it and the floor, I've spawned on the floor above. If the floor above has the same amount of space, I spawn on the roof of that room.
It seems to not be a problem if the area has 3 or more blocks of space between the ceiling and the floor, though.

confirmed for 14w32b

Fixed in 1.8.

Confirmed fixed.

It is still possible to create this issue in 16w32a. Dismounting a horse on the north side of an iron bar fence when right next to it teleports you to the other side.
This issue relates to MC-73361.

No longer affects minecarts, pigs or beds. Direction of fence/pane/bars no longer matters. All that matters is that the player dismounts with the fence on their right-hand side.

Confirmed for 17w06a.

Confirmed for 17w15a.

Confirmed for 1.12-pre2.

Confirmed for 1.12.

Affects 1.13-pre6

Having difficulty reproducing this in 18w30a, may be fixed.

I was able to reproduce this behaviour, with horses and fences at least.