Moderator Note
For those still experiencing this problem, please run the following commands while the lag is occurring:
/debug start
wait some time while the lag is occurring
/debug stop/debug report
Once complete, navigate to the debug directory inside the game directory, and attach the resulting profiler and debug report files to this report.
The chunk-loading was addressed in MC-149178 and marked as "fixed" but I beg to differ. The mod comments in that report recommended creating a new report for 1.14.1, so here we go.
Lag is caused by loading chunks, and remains until the server is restarted. This generally takes several thousand blocks of travelling to replicate with a single player online, but can quickly bring a multiplayer server to its knees after just a few hours of standard gameplay.
In all of the following test cases, I am connecting to a remote vanilla server with a vanilla client. The server is hosted on hardware that is entirely separate from the client that is connecting to it.
Case #1
Buffet cave world with mob spawning enabled and 512MB of memory
Video: https://youtu.be/Zosu1BPpl6w
Highlights:
10:15 - See the lag in action (see
)
12:15 - And how it disappears after rebooting the server (see
)
Case #2
Default world with mob spawning disabled and 1GB of memory
Video: https://youtu.be/AaGVQvC1vW4
Highlights:
20:50 - After travelling 16k blocks, the lag does not seem to have appeared (see
)
23:30 - After travelling 20k blocks, the lag has appeared (see
and
[media])
30:50 - The lag persists despite several different methods of attempting to alleviate it
36:00 - After rebooting the server, the lag no longer exists (see
and
[media])
Linked issues
is duplicated by 1
relates to 1
Attachments
Comments 43
Here are some screen shots of chunk loading issues I've been having. Between the enchanting issue and this, the game is almost unplayable. But it does give me an idea for a potion that allows you to see through the ground to find mines/caves...
[media]@dexto Can you (or a mod) please remove the screenshot attachments from the report? This report is about the lag caused by chunk-loading, not the rendering issues, and they are cluttering the attachments section. Thank you.
Also your screenshot should ideally be a link or a thumbnail, and not embedded directly in the comment, as it is taking up the entire screen.
I removed them. What is the defect# for rendering? I didn't embed in the comment, I just used the JIRA attachment feature. Perhaps another defect needs to be submitted for that?
@dexto No worries, JIRA definitely has its own issues. 😉
I'm not sure which report is for rendering specifically, apart from the original MC-149178 which was marked as "fixed" (even though it is very clearly not fixed).
My goal with this report was to limit the scope to the server-side lag that's caused by (whats seems to be) chunk-loading. However it looks like the tracker mods are redirecting traffic from MC-149178 to here, so hopefully it doesn't just turn into the same generic "lag" report we already had.
Edit #1: I left a comment on MC-149178 regarding the distinction between the server-side lag (outlined in this, new report) vs the client-side rendering issue you demonstrated (outlined in MC-149178).
Edit #2: Looks like MC-151084 was intended to be for the client-side rendering, but it got resolved as a duplicate of this report. I think it would be better to have separate reports, even if they seem like symptoms of the same underlying problem.
Issue appeared immediately with previous releases including 1.14.4-pre-x
I cannot reproduce this issue in 1.14.4. Server has been up 2 weeks with 2 users playing a few hours a day.
An attachment with a disallowed file extension has been removed from this ticket.
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Please attach crash reports, log files and screenshots as they are instead of pasting them into a document.
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