mojira.dev
MC-63020

Some chunks are not rendered in first person from some angles in certain situations (incorrect frustum culling)

Moderator Edit

This issue covers rendering of chunks in peripheral vision of the player in 1st person only.
For the issue with 3rd person rendering (F5) see MC-63070.
For the issue with chunks directly in view of the player not rendering see MC-70850.

The bug

If you are in a small enclosed room, which spans two chunks in the Z direction, but fits entirely within an X-chunk/Y-section, and you stand right at the chunk border, and turn your head, a portion of the world (the other chunk) completely disappears from view. I've attached screenshots. In all the screenshots, I'm standing in one place, but then barely turning my head, and the world disappears in the bottom left hand portion of the screen.

This effect can be seen more often with a higher FOV.

How to reproduce

Set up from MC-97509.

  • Run in a superflat world:

    /fill 34 8 30 40 12 36 stone hollow
    /tp 36 9 32
  • Look towards North (F3), check that you are standing on 4 9 0 in 2 0 2 side

  • Slowly turn your mouse gaze away from the -Z wall towards to +Z wall
    ❌ Once your head turns 45 degrees away, the portion of the world in the other chunk stops rendering.

Another method is described in MC-165777.

Related issues

MC-149802 Bug Visivo MC-3998 Chunks dont display under certain circumstances MC-4144 Player disconnected without connecting MC-5181 the boat is 3 blocks wide and long MC-62979 im not sure whats actually happening, below level 16 MC-63032 Depending on your position Chunks appear and disapear MC-63035 Render Bug MC-63043 Chunk culling being too generous MC-63051 At certain coordinates, chunks are see-through MC-63075 blocks disappear when looking at certain angles MC-63115 Loading chunks MC-63119 chunks wont render if not looked at / at the edge of fov MC-63141 X-Ray spots in world - underground MC-63144 Chunk/render glitches MC-63147 Chunks don't render at certain angles MC-63187 Invisible Blocks At 75+ FOV MC-63203 Rendering MC-63210 Standing on chunk border while looking at a certain angle makes chunks transparent MC-63222 Chunks disapearing in corner of vision with high FOV MC-63223 Seeing through the world MC-63235 Chunks on edge of screen in FOV under 70 sometimes stop rendering early when turning head (blue blankness for a second) MC-63237 When use VBOs is on, the game doesn't show texture of most blocks. MC-63259 Error with the generation of the world MC-63281 Invisible blocks in F3 View MC-63294 Blocks popping in with new chunk rendering MC-63331 No Render Motion MC-63336 I am having several chunk loading issues. MC-63342 Placing or breaking a block occasionally causes the graphics to flicker wildly. MC-63383 Cone of vision not represented by actual view MC-63401 Xray/Chunks dissapearing still in 14w30b snapshot MC-63404 chunk dissappear when you passing to another MC-63408 Render Problem MC-63436 FOV is at 90, sometimes blocks on the side of my screen dissapear MC-63437 Weird graphic bug MC-63438 Certain blocks not rendering, like an x-ray. MC-63450 Disappearing Blocks MC-63494 Invisible blocks depending on viewpoint MC-63497 theres still chunks not loading MC-63503 Missing chunks on border of view MC-63504 Unloaded Chunks in Max FOV MC-63518 Shadows Bug MC-63523 chunk not loaded MC-63577 Glitchy Blocks MC-63581 Bug in the loads of chunks MC-63681 Problem with block (seein through the wall) MC-63700 When I break a block I can see through the wall MC-64018 Fences counting as a full block creates unloaded chunks MC-64183 The Floor reflects the sky on flatlands MC-64249 FOV Glitch MC-64390 Rendering Issues underground MC-64465 Chuncks get unloaded almost when I am watching them MC-64906 VBO's setting makes grass and dirt invisible MC-64921 Unrendered chunks black - visible on Quake Pro MC-65441 Small part of the screen not rendered/black MC-65722 Banner Lighting MC-65767 Chunks disappear in edge of periphery vision MC-66085 Terrain glitch in a straight line when looking down MC-66690 POV Render Issue MC-68456 Unrendered area to the side of screen sometimes MC-68462 chunks disappear MC-68621 Void Texture Bug MC-68851 Vision Bugs out when render distance is over 10 chunks MC-68884 Blocks not rendering with high FoV MC-68925 Chunk View Unloading MC-69084 When moving the camera, blocks disapear MC-69194 Render bug MC-69335 When facing north toward a bed against a wall, turn till its almost off the screen and you can see void MC-69337 When facing north or south between two chunks, turn till one is almost off the screen and the chunk becomes void MC-69566 Missing textures MC-69600 Chunks not rendering in some situations MC-69608 Chunk Loading Error (Says its fix but is not) MC-69832 Black bar on side of screen MC-69853 all blocks to the side become invisible while still in FOV MC-69884 Disappearing walls behind me MC-69897 the invisible block issue still happens occasanaly MC-69958 Derendering At View Angle MC-70082 Command Block causes other blocks to be see through MC-70312 Visual Glitch MC-70422 Chunk loading bug MC-70495 Chunk is missing MC-70588 See-through blocks MC-70676 Gray area of chunk invisibility MC-70792 Blocks disappear at chunk edge. MC-70889 Render issue in 1.8 MC-71052 Transperent blocks? MC-71181 Black missing chunks in certain positions MC-71315 Can See through terrain to sky when underground MC-71492 Visual Glitches MC-71587 Chunk load error 1.8 MC-71814 Big chunk error MC-72323 Chunk bug ? MC-72426 Seeing Through The World At The Edge of a Chunk MC-72840 Chunk unloads MC-73173 Chunk bug MC-73209 Chunks are clipped out even though they shouldn't when looking from specific angles MC-73829 VBOs a bit buggy MC-74132 World disappears when you turn your head MC-74190 see through walls, most often at 45 degree left and only in the pitch between 45degree down and up. MC-74258 area flashing randomly MC-74499 Graphic bug in a cave MC-74795 Chunk behind you not rendering while more than 45 degree angle away from it in close quarters MC-74819 Error loading Chunk Behind player MC-74937 when I look down the world does not load MC-75014 visible chunks unload for no reason MC-75358 Chunk Disappears? MC-75446 New Rendering System Broken MC-75614 Layer of blocks disappearing MC-75910 Invisible chunks MC-75991 Frustum culling does not recalculate after changing perspective MC-76447 Weird blackhole type thing MC-76628 Chunk unrenders at certain camera angles MC-76703 Rendering Cut Off MC-76829 Some blocks dissapear while mining a block. MC-76840 Visible chunks do not render while inside, on chunk border, and using quake pro. MC-79812 Chests bug MC-80210 Bocks disappear when out of focus MC-80440 chunks dont render on edge of screen MC-80472 Cave Culling Algorithm has some problems MC-80883 Chunks don't render correctly MC-80958 Clipping Issue MC-81086 New rendering MC-81509 Block rendering issue MC-81606 Invisible walls or blocks on Minecraft-Server and singleplayer at building a basement for a house MC-82422 When I look down, sometimes chunks will dissapear, showing the sky. When I look up again, they reappear. MC-84006 Chunk/Texture Loading bug MC-84624 Render issue while looking at a specific direction. MC-85222 When entering a chunk you lose vision of the space behind you MC-85512 When on the edge of a chunk, looking away from adjacent chunk, it disappears. MC-86465 bug in loading chunks MC-87005 Dodgy Render Optimization MC-87080 Chunks not rendering at certain angles MC-87595 Chunk to West Doesn't Render When Facing East MC-88069 Rendering Bug (Disappearing Blocks with different Viewangels) MC-88229 Chunks do not load in certain views. MC-89298 Chunk/Block sometimes doesn't render when on edge of the screen MC-89676 Visual bug MC-89829 Vines allow to X-Ray through solid blocks in some circumstances MC-90977 Chunk Glitch MC-91265 Wall glitch MC-94121 15w50a See trough walls bug MC-95614 Blocks disappear suddenly on flatland!! MC-95966 See right through the map MC-96683 Positive-Z view of world disappears from view, showing only sky at side of screen. MC-97509 some chunks do not render when standing near chunk boundaries MC-97619 The blocks MC-98280 World cut off-non loading world in tunnels/caves MC-98785 Pressing F5 and look to the edge make block disapear MC-99309 Unloading chunks when they shouldn't unload MC-99630 Chunks at the edge of FOV sometimes unload MC-100396 Third person does X-Ray! MC-103455 Invisible Blocks MC-104578 Seeing grass and flowers through blocks MC-104618 Inportant MC-105887 Viewing Angles Bug MC-106224 Chunks disappearing when viewed at certain angles MC-110143 chunks unload too early MC-110165 Rendering bug MC-110657 Texture clipping near chunk boundaries MC-111979 Chunks unrender when they can be observed MC-114123 Visible chunks are not rendered (frustum-culled?) when in an enclosed space MC-114161 See-through blocks MC-114293 World disappears behind the player MC-114535 chunks unrender when are visible MC-115202 Chunks not loading correctly when in water. MC-116930 Blocks behind player do not render when sleeping in bed. MC-117903 World "unrenders" when looking on a specific angle MC-117968 Seeing the skybox through blocks using peripheral vision and chunk boundaries. MC-118547 Some blocks not rendered when looking from certain locations MC-121944 Visual glitch regarding chunks and visual field MC-122534 Rendering issue MC-122874 When you toggled any of the third-person perspectives somethings become unloaded MC-123409 When I had some quartz underground in my world, if I looked at it right, I didn't see it, instead I saw through it. MC-127545 Chunk will disappear from view at the edge MC-127560 Chunk X-Ray bug MC-128092 When the camera is rotated, chunks disappear MC-130068 Weird render glitch MC-132204 A part of the wall on the left side of the screen is invisible. MC-132893 Invisible Caves MC-132896 Chunks/Sub-Chunks disappearing MC-133194 Chunk rendering is broken. MC-134239 invisible chucks MC-134396 Visual bug when i look to determinated cordinate MC-136109 Chunk Dissapearences and replacements MC-136556 Sometimes, chunks don't render. MC-136558 Ladder X-ray glitch MC-137265 Transparent blocks MC-138122 Wall does not render properly MC-139488 Sleeping in a Bed Doesn't Update Chunk Rendering MC-139666 Standing near chunk boundaries can cause culling issues MC-140692 Blocks disappearing when looking a certain direction MC-140861 Chunks in front of player unloading MC-144253 Blocks looked from some perspective become invisible MC-144495 Chunk unloaded in view MC-145130 Blocks will dissappear if you look directly at the other block MC-145614 Too much culling happens at chunk borders when underground MC-146122 Standing next to slabs and looking at certain angles makes walls invisible MC-146193 Overly-Agressive Culling MC-146558 chunk loading bug in 1st person MC-146638 when facing the corner of negative z axis, chunk borders allow you to see through the world MC-146846 blue screen on door MC-147188 can see in stone blocks like in spectate mode, but can't see caves.. MC-147933 i found when i was mining in creative MC-148842 when underground chunks don't load properly MC-149352 xray of mobs with simple mining MC-149427 Rendering not working properly MC-149502 Looking at blocks that are around corners causes them to not render MC-149646 Visual Bug MC-149889 Terrain popping in and out of existance while still in view MC-150019 Higher FOV Causes Chunks to Disappear at the Edge of Vision MC-150264 chunks stop rendering when looking in certain directions near chunk boundaries MC-151432 FOV glitch MC-152036 chunk lighting bug MC-152392 minecraft chunk loading error MC-152786 Invisible chunks when looking at block which is on new chunk and on old which is half visible MC-152791 When standing on chunk edge chunk behind gets invisible MC-152856 Blocks not rendering when looking at certain directions MC-153204 visual chunk loading MC-153574 Load Bug MC-153653 Xray bug MC-154428 Big FOV on 21:9 aspect ration allows to see through blocks MC-154512 Render Bug Occurs While Facing South Or North MC-155398 wall hack looking glitch MC-155426 Chunk not loading at chunk border MC-156474 Some chunks are not rendered correctly MC-156647 When I logged on to my world a 16 by 16 by 16 area went from part of my house to being 100 % empty MC-156671 Chunk Borders turn black MC-156821 Chunks unload in the distance when in some caves MC-157040 Chunks unloading while still visible MC-157117 Chunks do not load if player is in the 0th or 15th block of a chunk underground MC-157151 Chunk loading error MC-157245 Chunk not loading on screen sides [21:9] MC-157725 Chunk turns invisible MC-157767 Improper Frustum Culling on Certain Angles MC-158187 Can see through solid blocks via underwaterwater. MC-158239 Existe un bug en la version 1.14.4 de carga de chunks MC-158431 There is an issue where a chunk turns blue in the corner of my view. Goes away when I look towards it or when I use F5 MC-158487 This issue occurs when you move your camera at different angles inside of a room of blocks and sometimes chunks are not loaded correctly. There are missing loading issues in the camera. MC-158716 Minecraft X-Ray glitch at certain areas MC-158901 transparent blocks at 1.14.4 MC-158951 Some blocks not loading underground MC-159492 Chunk unloads before leaving field of view MC-159707 Able to look through walls while mining MC-159792 Weird visual glitch while walking through caves (in creative and survival) MC-160364 Chunk render bug MC-160563 Seeing through the walls MC-160643 Blocks not appearing properly near specific spot MC-160740 Chunks disappear after getting out of viewing they. MC-164068 Part of view disappears MC-164361 Quake Pro - Invisible Chunks MC-164462 xray through floor MC-164635 The Sky Is Visible Thru Walls MC-164905 Blocks diapering in side view when looking in certain angles. MC-165777 Chunks don't render behind high wall MC-165849 Chunks flickering under certain circumstances MC-166368 Please fix the system that only draws "everything" that's on screen. MC-166875 Chunks can unload on-screen MC-167295 Chunk rendering bug MC-167514 Blocks across chunk borders dissapear in peripheral vison MC-167589 Blocks not rendering at the top of the screen MC-167614 descobri um bug na 1.15, que tem a ver com a tocha MC-167644 World behind player looks like the void when on the edge of a block MC-167849 Chunk not loading from behind when on chunk border. MC-167979 Chunks not loading correctly MC-168337 Chunk pop-in rendering issue at chunk borders MC-168702 Side of screen doesn't render MC-168810 Some "wallhack" style glitch MC-169152 Chuck Loading Issue MC-169185 Visual Bug MC-169468 Rendering missing from certain angles MC-169663 The chunk disappears from behind becoming invisible at the corner of the FOV MC-169952 High FOV causes chunks to be unrendered when looking at the right spot in first person. MC-169956 Chunk seemingly unrenders for no reason MC-170412 Type of xray glitch MC-170502 Unload chunks incorrect MC-170540 First person visual error MC-171554 Visible chunks disappearing at northern border of a chunk. MC-171605 Glitch with chunks MC-171804 Tell me, WHAT'S THIS?? MC-171834 Graphical Bug in certain lighting conditions MC-171849 Graphic glitch - Xray in bottom left corner MC-172383 Visual Bug. MC-172419 When you look at the limit of the chuck, stop seeing. MC-172633 Blocks on the border of chunks disappear MC-172802 Can see through blocks when camera is positioned correctly MC-173058 Overzealous frustrum culling in specific chunks MC-173449 render issue MC-173550 Rendering Issue while facing north-west MC-174005 wierd X-ray bug snapshot 1.16 MC-174459 having a block nearby you effects render MC-174583 Glitches at chunk borders that let you see through the map. MC-174835 When loking at wall at certan angel u can see trought it MC-176537 Bug visul MC-176842 Blocks keep disappearing at the edge of the screen MC-176903 i can see through blocks that are halfway behind me until i turn around to it. MC-177349 Some textures become invisible while turning in place MC-177688 A phenomenon in which a side chunk breaks when a screen is turned from a certain chunk. MC-178894 X-ray without doing anything and just staring at a block you can x-ray with no cheats. MC-179297 chunk rendering problem is back!!! MC-189474 Textures do not load behind me at a specific angle MCL-4144 x-ray bug in minecraft 1.8.8 MCL-5181 Minecraft mining bug

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johndrinkwater

MC-63043 has a seed and xyz if you need to reproduce

migrated

This has been fixed in 14w30b for my test world:
seed -410886366310473345 /tp 77 62 285
and also in the seed and xyz provided by John Drinkwater:
4312803630939651833 and /tp -66 79 172

migrated

Added screenshots of this happening on 14w30b. VBO doesn't appear to affect this much, only the sky colour behind chunks not being drawn.

johndrinkwater

Still seeing it while running around the plains on that seed, though mostly now at edge of FOV.

migrated

Looks like MC-63070 covers this issue when caused by 3rd person and high FOV's (higher FOV = more likely). Likely that the two issues are related.

Bentroen

I can confirm!

migrated

Linked here from MC-63235 by an incorrect "duplicates" ruling. Anyone else have a mod just randomly say "must be the same thing" and mis-link them here?

kumasasa

Relinked "Edge of screen / FOV issues" to MC-63075

migrated

Under request of Dinnerbone, this issue has been separated. MC-63070 will be used to track the render issue with F5, while this issue will be used to track the render issue in first person.

migrated

Still affects latest snapshot (14w30c).

migrated

easiest to notice by going into spectator mode, then flying underground into solid rock.

the caves will be flashing in and out while you're down there.

migrated

Odd.. this appears to be fixed entirely for me in 14w30c.

wobst.michael

Not fixed for me in 14w30c either. Screenshot attached "14w30c.png". Please re-open.

migrated

An observation: First off, it appears that this occurs most for me with a crafting bench. I can't replicate it with a furnace or chest or natural blocks (so far). It appears most often when the left side (my left) of the bench is at the point where it is both at the left side of my screen and has nearly vanished due to perspective - at the point where it is about to become a hidden surface.

migrated

This issue has definitely been fixed. You are seeing MC-129.

migrated

wouldn't it be consistently affecting the same chunks until you forced them to appear then?

in my case when i go underground in spectator mode it'll flicker. when i turn around big chunks of visible caves and other stuff will blink, appear or vanish.

migrated

The problem in the op is happening in 14w32a

galaxy_2alex

Reopened

wobst.michael

I think the title is missleading as it not only appears on the edge of screen.

migrated

14w33c

This looks like the right place to report what I am seeing, please assist if what I am reporting isn't exactly the same. I do think I am seeing chunks get culled when they are not supposed to be.

http://imgur.com/a/qCU5e

I report that this general location and orientation in my SSP world (seed 4462387242882506075 mined to and glassified an underground lava lake @ -181.5x 8y 144z)

This is on the border between chunks -12/0/8 and -12/0/9. When I step into the -12/0/8 side, eg x < -181.5, while facing anything north of northwest (>135 degrees orientation .. same issue facing to the right, anything north of northeast or < -135 orientation) all data south of position x >= -182 is no longer rendered even though much of it should still be visible on my screen. I am only using FOV = Normal @ 1920x1080 (bar exactly in the middle) although the effect is much more pronounced with high FOV and more hidden in low FOV (if I am careful I can leave just a touch of the effect visible @ FOV as narrow as 38)

When I F5 to behind-my-head, effect is tons more noticeable. If I do not move the mouse at all, then after pressing F5 to get into selfie-view, I just have stars behind me. Any touching of the mouse recalculates and erases that effect.

I tried finding other chunk borders to reproduce this with no luck, so the shape of the cave you are in might have an impact. I could offer my world file but this one is ~40MB so if there is interest I think I might first clean up the testcase a little bit.

migrated

Just encountered the same effect in a new room I am hollowing out, -216x 70y 192z. This time it is a chunk boundary (-14 4 11/12) on the z coordinate (Actually last report was also z coordinate, I was watching the wrong numbers change as you could tell by the chunk report :/ ) stepping between 191/192z. It happens when my view is between -45 and 45 towards south. Turning around and trying to reproduce the effect facing the other direction (stepping back and forth 191/192z facing north) I am not able to reproduce.

Be advised that in both instances I am facing into a fairly narrow, freshly dug room. To illustrate this, have the breathtaking view from my F5 behind-the-head: http://i.imgur.com/0ExoiK1.png

If it helps at all, I've walked back and forth and confirmed that the entirety of the segment of the room I am facing left visible by the culling bug (or at least the floor of it, though I suspect the whole shebang) does exist within the -14 4 12 chunk, with no traversable paths or avenues to other chunks.

To test this last hypothesis, I dug into a nearby wall and reproduced the effect until I poke a hole as far as -223x 70y 192z. Breaching the -223x step caused the effect to stop being reproducible for some reason, even though I am still in -14 4 12. Filling that hole back in brings the effect back, however.

migrated

Confirmed the issue I am reporting persists in 14w34b, and on a different computer (same SSP worldsave) no less: http://i.imgur.com/7yBbxoU.png

migrated

Thank you Grum, confirmed on 14w34c btw.

I whipped together a test case world in superflat:
3;minecraft:bedrock,100*minecraft:stone;2;

by following the meat of my hypothesis thus far and mining down in creative to y=84 (well between the y bounds of any vertical chunk) a few blocks north of the midpoint of a chunk boundary along the Z axis, and then mining forward (south, positive z) a 1x2 hallway through said chunk boundary by one step. This successfully created the enclosure that catalyzes overculling.

World save with player in position to view overculling here: https://docs.google.com/file/d/0B57wgZSp2XofSXc4V1BLc1c5aU0
Screenshots here: http://imgur.com/a/FpxfB

Best of luck, sir, and bear in mind that what I am reporting may not match the troubles that everybody else in this ticket is reporting, furthermore that it may also match lots of the troubles reported by folks in sister ticket MC-63070. My specific bug is viewable both in first and third person view, and my estimation of the meaning of the bugs is as follows:

MC-63020 - overculling so that from the camera's pov sometimes stuff you should be seeing gets culled
MC-63070 - improper assumption that you should always cull from character's head pov instead of tracking how the camera pov changes when F5 is pressed and culling from the camera. Furthermore, the fact that culling recalculates on mouse move (changed angle of view) but not on F5 press without mouse move (often time changed angle or vantage point of view).

migrated

Yes, happens in 1.8-pre too. Destroying single blocks sometimes causes 1 block X-Ray vision, happend to me with grass blocks a lot, maybe because I often use those to climb etc and then remove them..

I also had a weird X-Ray glitch when i was in a ravine and the end of it I could see the stars and landscape outside, when I got closer I noticed the ravine was solid wall.

migrated

Confirmed for 1.8pre2

migrated

Ooo, "attach files"? I only through the submitter could do that for some reason, which is why I was doing all the imgur links so far. :o

Lemme try this. ;3

migrated

yeah... the world generator is a little behind... especially if you go in one direction too fast. took a good 3 minutes for it to catch up hovering still.

migrated

Your issue Tom looks distinct from what others in this thread have been reporting on. Also I suspect that if you're in SSP your view distance is set rather high, and/or if you are in SMP your server view-distance may be set too high. Minecraft standard client memory allocation is 1GB but your debug screen clarifies that you are running at 83% used out of 2GB allocated.

What we are reporting on is overculling (the algorithm which decides which loaded surfaces to actually render onscreen omitting some surfaces which ought to be viewable, so you only see sky instead) but your screenshot demonstrates trouble with chunk loading keeping up to your avatar (all sides of all of the loaded chunks do render, showing dirt and stone faces below ground level), which is a different issue.

Perhaps issue MC-63020 could do with a bit better focusing? I think the issues should get focused into batches pertaining to some fairly precise and reproducible symptoms where possible, or we're stuck with folks thinking "what's on the screen and what should be there don't match" is just one huge issue. :3

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Happ, I know. I've gotten the same results all the way up 4GB allocated. I've seen all sorts of manifestations of the invisible chunk issue. Going back over my cache of notes on rendering engines I think you're right and my issue is distinct from the one described here. My bad. If it was the same issue I wouldn't be able to see the sides of the blocks in the chunk.

migrated

confirmed pre3

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With pre3 nearly all of my bugs went away with settings below 20 chunk rendering and 2gb allocated. I did remove everything other than the memory settings in the java settings as well. Still not perfect but almost all rendering issues and delays went away.

migrated

That's great news Tom, your symptoms did seem fairly distressing.

My unrelated symptoms of overculling issues which aren't related to chunk loading or memory allocation, and are easy to precisely reproduce, do remain.

trainboy2019

Confirmed OSX

migrated

Adding a data point for reproducing:

Version 1.8
Ubuntu Linux 14.04
Seed -505506340

On day 1, I dug a tunnel into a rock wall at (67,79,303) for the night. I placed a cobblestone block at the lower half of the entrance to my tunnel. When I stood adjacent to the cobblestone and looked out (south) from my shelter everything rendered normally until I lowered my crosshair past the center line of the cobblestone block. At that point, a chunk directly in front of me dropped out of existence. The issue was easily repeatable by wiggling my crosshair up and down past the center of the cobblestone. Screenshots attached ahg1 and ahg2 demonstrate the issue.

migrated

Oh, Say Alan .. do you have a seed for your world so I could try to reproduce the same? 🙂

migrated

The seed is -505506340. I just recreated the world and reproduced the issue by running straight to the point I mentioned above, digging a 3-deep tunnel, and placing a block of dirt at the foot of the entrance. It's right next to an open-air lava outpouring.

migrated

Yep, confirmed. And the circumstances surrounding your vertical overculling behavior are quite curious, and show several differences from my horizontal example.

First fun thing to try: dig your hole in the cliff face exactly one block higher. Then you don't even need a waist high block in front of you, you can trigger the bug just by being in a 2x1 hole and looking far enough down to your feet. ;3

2. From where you stand to cause bug, dig sideways to the left as far as you like and as long as you can dig forward without moving your feet and reach open air, you'll still be able to reproduce the bug from this new horizontal position, too.

3. I've tried a few simple things editing the surrounding environment with no luck yet altering how the bug presents. I've tried stopping up the lava flow, filling in all of the caves to the left, digging a new cave in the field of view where the bug occurs, but I got fatigued because of constantly flying away from the important framing viewpoint to make decisions on what to change. If I could somehow leave one monitor with a player standing still and reproducing the bug in my RL view while I used another monitor and player to venture out into the depicted area to vandalize the landscape I could explore the limits of this effect somewhat more easily. :J

migrated

They said are sure there's no overculling...

migrated

First time I noticed this bug. Mining in Mineshaft. When it says I'm facing south, the chunk disappears. If I face east, it reappears.

migrated

Strangely, if I look up, the chunk renders, but when I look at it again, it disappears.

Sonicwave

This is off-topic but what exactly is an "In Progress" issue? (Currently there are only 4 in this tracker, one (MCPE-4479) of which hasn't been updated since December).

kumasasa

There you see how hard some bug are to fix. @unknown is fixing since 20/Aug/14.

Sonicwave

Ah, I see now. Thanks for explaining!

migrated

Can happen when shooting a bow. Go on a superflat world, pull back a bow, move your mouse a tiny bit, then release the bow without moving your mouse. Chunks at the edge of your FOV will not render.

migrated

Does this have something to do with lag? This happens very often to me even though I'm on fast graphics and use VBOs.

TheTamedWolf

Yes I took a picture of this it has been happening to me since the 1.8.1pre 5 snapshot. it is a little more tolerable in the 1.8.1 release. The chunk that doesn't render properly will constantly flicker relatively fast. When I approach it just right it will stop and you can see through everything.

migrated

Confirmed 1.8.2-pre1

AgentM

Issues on 1.8.2-pre1 Blocks not rendering on chunkborders

AgentM

Look at the chunk coordinates where it says 0

AgentM

in F5 mode it is very notable

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I have a case in which this happens. I am uploading a .zip of my Minecraft Realms world. Download and open the world, and use /tp -71.7 74 -143.8 -43.5 18.9 to teleport your player to the sight where the bug occurs. You will see something similar to the screenshot I am uploading.

Details: If your y-rotation goes below -44.9, the chunks render and the glitch ceases. If your x-rotation goes below -41, the y-rotation range shrinks at an angle until the bug cannot be reproduced. The bug is happening in an underground room containing chests, signs, and torches, as well as andesite, granite, and diorite for the walls.

I hope these specifics will help Mojang fix this annoying bug!

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Since my world is actually too large to upload, here is a dropbox link:

https://www.dropbox.com/s/y7u7d7t4fu9kqrx/Exhelah%27s%20Realm%20%28New%20World%29.zip?dl=0

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MC-63020 confirmed 1.8.3

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MC-63020 confirmed 15w31a

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still happening in 15w31b
http://imgur.com/JK7pT19

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confirming it still happens in 15w35e

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Some of your pictures simply show the chunk loading. You are standing on the line between two chunks and so the one you are basically not looking at is invisible. If you turn, it appears. This occurs with high FOV, because the game doesn't detect that you actually see that part.

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That is exactly the bug. If any part of a chunk section should be onscreen, the section should be rendered. However, this is certainly not the case. It happens in fact regardless of the FOV setting.

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I ment that high FOV does exactly what it does. And that causes the game to not recognize those areas. This bug excists for very long already

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Just seen this problem in 15w37a, worked out I was at a chunk border. Have loaded an image. My FOV is default, fast graphics, etc.

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Still present in 15w40b

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Confirmed for 15w42a

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Confirmed for 15w43b and 15w43c

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Confirmed for 15w44a

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Mods: may I be set to reporter on this ticket too, so that I can keep affected versions up2date? 🙂

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I got it covered. Thanks for the offer tho.

SunCat

I think

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and

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should be deleted or moved to MC-63070.

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I have found that this bug can occur in 3rd person mode too. It is different from MC-63070 in that it does not go away upon moving the mouse.

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Confirmed 15w44b

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Confirmed for 15w45a

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just had this in 15w45a too, mostly noticable in tight caves with high FOV

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Confirmed for 15w47a (and 15w47c)

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Confirmed 15w49a

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Confirmed 15w50a

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Confirmed 15w51b

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Confirmed 16w02a

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Confirmed 16w03a

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Confirmed 16w04a

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Confirmed 16w05a

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Confirmed for 16w05b

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Confirmed 16w06a

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Confirmed 16w07a

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Confirmed 1.9pre1

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Confirmed for 1.9-pre2

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Same :3

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Confirmed 1.9-pre3

CaptainSwag101

I think this is the same issue or one very similar; sometimes specific blocks don't render unless you're really close to them.

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yes, that's the same issue

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Confirmed 1.9-pre4

danegraphics

Confirmed 1.9

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Confirmed 1.9.1-pre1

danegraphics

In 1.9, I have found that exiting the world, and then reloading it can sometimes fix the problem. Sometimes the problem is small and sometimes it is major. I recently had a time where a huge central portion of chunks would never render, and the chunks that wouldn't render would rotate with my position around the center.

I attempted refreshing the render of the chunks, changing video settings, etc, but nothing worked except closing out of the world and loading it back up. From what I can find it doesn't look like a rendering issue so much as it is a chunk loading issue. When the chunks are loaded into the cache, they must be corrupted by something that causes them to act up when being rendered or causes them to not be able to render at all.

Another (maybe) possible clue: When I am looking at a non-rendering chunk, my central pointer still activates the box outlining the blocks in the chunk, however, when I looked at the position of the outlining box, it was misaligned with the visible blocks. Either all the blocks that I was looking at were equally positioned tall grass, or the entire chunk was attempting to render in a misaligned position. If the latter, that could cause huge problems. If the position of a chunk is loaded as being different then where it should render, then that would cause chunks to cease rendering at incorrect times, such as when the chunk isn't entirely out of view (though it is calculated to be because its loaded position is incorrect). I think it is unlikely, but it may be possible. I'll observe closer and experiment more the next time it happens.

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Hello, Steven.

It is possible that you've discovered either a different bug, or a different variant of the bug than I have been reproducing. In my variant of the bug it would be impossible for chunks under the crosshair (in first or third person views at least) to ever become culled.

Can you find a way to reproduce the issue you are seeing? The major portion of the issue we have been chasing can be reproduced by the method in the discription of this bug, and also by the method in the description of bug MC-63070 (which is not the same bug, but a bug that this bug helps to enhance the visibility of).

Or, if you start a brand new minecraft world do you see your copy of the bug at all? Or if you play minecraft from a different machine? I want to be certain your copy of the bug does not rely upon a certain specific save or a certain specific client environment.

Thank you, Steven! 😃

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Confirmed 1.9.1-pre2

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Confirmed 1.9.1-pre3

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I found a bug almost exactly similar to this, the only difference being that no matter how far I go or how close I get to the missing chunk, it won't render. This problem happens for me with VBOs turned on and off, by the way.
EDIT
Adding on to that, whenever I press Escape and then un-pause the game, the chunk renders but now a different chunk is missing. Same issues from original post.

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Confirmed 1.9.1 + 1.9.2

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@unknown 1.9 is outdated

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Confirmed 16w14a

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Confirmed 16w15a

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Confirmed 16w15b

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Confirmed 1.9.3-pre1

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Confirmed 1.9.3-pre2

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Confirmed 1.9.3-pre3

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Confirmed Minecraft 1.9.3 + 1.9.4

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@unknown that's MC-90602.

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Confirmed 16w20a

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Confirmed 16w21a

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Confirmed 1.10-pre1

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Changed reporter to @unknown.

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Reminder of why this bug would be good to fix, out of all of the ancient bugs:

It's sufficiently visually distracting to see parts of the world disappear that it even mars the videos of popular youtubers
It can frighten players to see sudden changes to large areas of the screen in the periphery of their vision. Making use of that form of jumpscare on purpose is fine — such as the specter of the elder guardian — but in cases like this it has no connection to the story narrative and does not train players to interact with the game in any sense.

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I just learned (and confirmed) something interesting.

The client-side mod Optifine (at the very least OptiFine 1.11 HD U B1) not only absolutely fixes this bug, but also it's cousin MC-63070 to boot.

I have not yet tested older versions of Optiifine to see how long it's been fixed there, but I was lead to try this out due to a new chunk loading / culling finding that I've made.

Vanilla minecraft as of 1.11 makes some very very strange decisions about which nearby chunks in clear line of site it will keep unloaded for no well determined reasons. After trying out the latest optifine I noticed that while this problem may not be 100% solved, the odd choices are at least pushed quite a lot farther away from the camera.

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On the other hand, I found places where vanilla MC 1.11 renders the landscape correctly, but OptiFine instead ignores a chunk (or even several) while rendering, depending on the camera position and viewing angle. If interested, I have a saved world available.
__

P.S.: Discussed this issue briefly in the OptiFine bug tracker, where sp614x provided an additional test world with a very obvious case, where both vanilla MC and OptiFine consider chunks accidently as not visible (don't move, just turn).

MediaFire shared folder with 7-zip packed world "InvisibleChunk" and a preview how it looks for me right after loading this world. In addition, "FlatCreative" world from the OptiFine tracker.

TheTamedWolf

Hey, could this be because of going from a high render distance to a low one? Because I just experienced something bizarre. I usually stay in 8 render distance but I was having some lag so I lowered my render distance to 5 and for a few minutes everything seemed great until I slowly flew over to another side of what I was building and I noticed that the chunks right next to me were not loading. I looked over to other places and I noticed more of them. I went closer and they still failed to load. I went inside them and I fell to the ground for a moment, so it was there but then everything around me disappeared and then I turned the distance to 10 and everything came back. It was bizarre. If it happened again I will post a picture.

I was going to make a report because I thought it might be a different issue. I was in first person the whole time.

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@ Tiya tehJak:

No, this is a different issue. If you can approach them and fall through the world, they were not loaded. But this report is about chunks which are only considered not visible although they should be, and they are loaded, as they are visible from a location or just in a different angle, and usually at least one chunk away from the camera.

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Confirmed for 1.12 official.

Why is this "postponed?"

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Postponed means it will be fixed later.

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Affect 1.12.1

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Affects 1.12.2-pre1, 1.12.2-pre2, 1.12.2, 17w43a, 17w43b.

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This has been an issue for over 3 years. Is this actually postponed or is it just going to be "Will not fix?"
I'm sure it's been mentioned before, but this affects every single player. They can all see the same glitches. I've had one in my servers spawn and in many players' bases. I know there are a lot of old bugs, so I would like to ask if this is actively being worked on or if it's just been forgotten about for now?
Thank you

pokechu22

"Postponed" means that this is a known issue that they'd like to fix, but currently isn't actively being worked on due to e.g. significant other changes being required. So, that means that it's not forgotten but also not actively in progress.

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Thank you for the clarification!

JochCool

Still affects 1.13-pre6

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Confirmed for 1.13.1.

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confirms 19w02a, 

those disapears causes only visual effect by culling, at point 'C: 1/7056'

 

please do not add there bug where chunks stops to loads.

FaRo1

What does "C: 1/7056" mean?

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it's doesn't mean anything but that chunk render is 1 of 7056

btw this bugs happens only at chunk edges, you can seen it more often as you set fov for 120~ or more

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This bug affects 1.14.4.

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confirmed, 1.14.3 to 1.14.4

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my issue covers snapshot 19w34a
confirmed

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[media]

[media]

i'm notice that that's happens when you look east (Towards pisitive X) at the moment when facing changes, it's back to normal.

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I can detail the precise cause of this in 1.12.2 using MCP 9.42. I don't know how relevant this will be with the current Blaze3D work, but for anyone else looking...

In RenderGlobal.setupTerrain there is this line:

Set<EnumFacing> set1 = this.getVisibleFacings(blockpos1);

This creates an ad-hoc VisGraph to find all adjacent subchunks visible from the view position. In the situation described by this bug it will only find 1. Later, this happens:

if (set1.size() == 1)
{
    Vector3f vector3f = this.getViewVector(viewEntity, partialTicks);
    EnumFacing enumfacing = EnumFacing.getFacingFromVector(vector3f.x, vector3f.y, vector3f.z).getOpposite();
    set1.remove(enumfacing);
}

This removes any subchunks found in the previous call that are opposite the cardinal direction (or more precisely the 6 possible directions for EnumFacing) that the viewer is facing.

One scenario would be only the eastern side of the subchunk is open and the player is facing a heading of 45.1 degrees. Technically, the players cardinal direction is west. The visible subchunk to the east is removed from the set.

This causes the game to determine that the only visible subchunk is the one that the viewer is standing in, and it skips everything else to only render it.

The adjacent subchunk frustum checks later in this function are probably sufficient, and this attempt at optimization could be entirely eliminated. However, it would be more appropriate to perform frustum clipping checks here than than this naive cardinal direction check. 

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Obviously, it affects 19w44a, since it's not fixed yet. But I still thought I'd say.

violine1101

Is this issue still happening in 1.15 Pre-Release 1?

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Yes

[media]
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still in 1.15

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Confirmed 1.15 and 1.15.1

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I noticed this issue frequently on my game at the max FOV level. I took a look at the duplicates, and it looks like this glitch has been here for as long as FOV has been adjustable. Sorry if this was an obnoxious amount of screenshots and it is definitely still in 1.15.1

[media]

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Confirmed 1.15.2

violine1101

Please do not attach any more screenshots to this ticket, we already have enough.

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Yay, I wonder if that's a sign that someone is now tackling the issue. 🙂

If they are, I'd recommend keeping in mind how this issue relates with MC-63070 (same problem except when camera position and player's head don't coincide) and with Field of View.

The algorithm to decide which faces to cull as "out of view" ought to take FOV into account on one hand, and the position of the camera instead of the position of the center of the player's head on the other.

In circumstances where re-calculating what gets culled is expensive enough that potential wild swings of the camera become problematic, one could alternately calculate what ought to be culled from the entire filled sphere centered on the player's head with a radius of the camera's maximal distance from that point.

</armchair-quarterback-advice>

FaRo1

MC-63070 is already linked, there is already quite a lot of Mojang activity on this report (see the "all" tab). Please restrict comments to useful new information about the report.

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To reduce the amount of duplicate tickets, the technical term for this issue is frustrum culling. (Searching that phrase did not feature this ticket in the list).

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In 20w10a

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In 20w16a

Felix Jones

We've taken this issue to specifically describe a bug regarding chunk "frustum culling" - that is the removal of chunks that are behind the player's viewable area - as the title and details for this issue specifically describe frustum culling with the 45 degree angle point being rather key.

Many of the bugs marked "duplicate" are not actually related to the fixed frustum culling issue, but are a separate issue regarding "occlusion culling" - that is the removal of chunks that are behind other chunks (not necessarily behind the player's viewable area).

MC-63021 will be re-opened and used as the issue tracking for "occlusion culling", which has not yet been fixed.

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Good to see this finally fixed. This hasn't worked right since the day it was introduced.

violine1101

The ticket about incorrect occlusion culling is now MC-70850.

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I have what I believe to be a frustum culling issue related to this. Since this one is resolved, I don't know whether to create a new report or just add to this one. My issue is specifically related to playing Minecraft Java on an ultra-widescreen (32:9) monitor, at which point chunks start disappearing once they are being displayed outside the usual 16:9 screen area.

Normal FOV;

[media]

Quake Pro FOV:

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Corrected view by turning slightly right:

[media]
marcono1234

@@unknown, could you please create a new report for that and refer to this one?
It looks like what you are describing might be related to MC-8684, but that is not about chunks missing, but only about some blocks not being rendered.

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Done: MC-214270

Thank you.

Lolothepro29

the bug occurs in 21w38a?

marcono1234

@@unknown, could you please search for other existing reports and in case you do not find any, create a new report, including seed and coordinates (or the world attached as ZIP file). Please refer in the new report to this one so we can link them.

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Felix Jones

Confirmed

Important

Rendering

Minecraft 14w30a, Minecraft 14w30b, Minecraft 14w30c, Minecraft 14w33c, Minecraft 14w34b, ..., 20w09a, 20w10a, 20w11a, 20w13b, 20w16a

Minecraft 14w30c, 20w17a

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