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MC-63020

Some chunks are not rendered in first person from some angles in certain situations (incorrect frustum culling)

Moderator Edit

This issue covers rendering of chunks in peripheral vision of the player in 1st person only.
For the issue with 3rd person rendering (F5) see MC-63070.
For the issue with chunks directly in view of the player not rendering see MC-70850.

The bug

If you are in a small enclosed room, which spans two chunks in the Z direction, but fits entirely within an X-chunk/Y-section, and you stand right at the chunk border, and turn your head, a portion of the world (the other chunk) completely disappears from view. I've attached screenshots. In all the screenshots, I'm standing in one place, but then barely turning my head, and the world disappears in the bottom left hand portion of the screen.

This effect can be seen more often with a higher FOV.

How to reproduce

Set up from MC-97509.

  • Run in a superflat world:

    /fill 34 8 30 40 12 36 stone hollow
    /tp 36 9 32
  • Look towards North (F3), check that you are standing on 4 9 0 in 2 0 2 side

  • Slowly turn your mouse gaze away from the -Z wall towards to +Z wall
    ❌ Once your head turns 45 degrees away, the portion of the world in the other chunk stops rendering.

Another method is described in MC-165777.

Linked issues

MC-3998 Chunks dont display under certain circumstances Resolved MC-4144 Player disconnected without connecting Resolved MC-5181 the boat is 3 blocks wide and long Resolved MC-62979 im not sure whats actually happening, below level 16 Resolved MC-63032 Depending on your position Chunks appear and disapear Resolved

Attachments

Comments 155

johndrinkwater

MC-63043 has a seed and xyz if you need to reproduce

This has been fixed in 14w30b for my test world:
seed -410886366310473345 /tp 77 62 285
and also in the seed and xyz provided by John Drinkwater:
4312803630939651833 and /tp -66 79 172

Added screenshots of this happening on 14w30b. VBO doesn't appear to affect this much, only the sky colour behind chunks not being drawn.

johndrinkwater

Still seeing it while running around the plains on that seed, though mostly now at edge of FOV.

Looks like MC-63070 covers this issue when caused by 3rd person and high FOV's (higher FOV = more likely). Likely that the two issues are related.

145 more comments

I have what I believe to be a frustum culling issue related to this. Since this one is resolved, I don't know whether to create a new report or just add to this one. My issue is specifically related to playing Minecraft Java on an ultra-widescreen (32:9) monitor, at which point chunks start disappearing once they are being displayed outside the usual 16:9 screen area.

Normal FOV;

[media]

Quake Pro FOV:

[media]

Corrected view by turning slightly right:

[media]

@@unknown, could you please create a new report for that and refer to this one?
It looks like what you are describing might be related to MC-8684, but that is not about chunks missing, but only about some blocks not being rendered.

Done: MC-214270

Thank you.

the bug occurs in 21w38a?

@@unknown, could you please search for other existing reports and in case you do not find any, create a new report, including seed and coordinates (or the world attached as ZIP file). Please refer in the new report to this one so we can link them.

Starbuck Johnson

Happ MacDonald

Felix Jones

Confirmed

Important

Rendering

Minecraft 14w30a, Minecraft 14w30b, Minecraft 14w30c, Minecraft 14w33c, Minecraft 14w34b, ..., 20w09a, 20w10a, 20w11a, 20w13b, 20w16a

Minecraft 14w30c, 20w17a

Retrieved