Duplicate created (154027) due to false resolution of this (153997) bug
First, let me say that this is a 1.14 bug not exclusive to 1.14.2+, as I only found it now and cannot add previous versions even under the current branch version. New user to the bug tracker.
Second, to properly document this bug, I would need a screen video recorder program, upon which I do not have.
Now then, the bug. When a crossbow is enchanted with multishot, it will only ever work as if it was enchanted with level 1, as obtainable by survival methods without commands. A multishot crossbow will fire 3 projectiles, of which are normal arrows, spectral arrows, tipped arrows, and fireworks. To whom is reading this, I am not reporting another crossbow firework bug, as there appears to be plenty of those already. I am reporting a bug that affects (as many as I could test) 1.13 versions as well as 1.14 versions. Crossbows enchanted with multishot are designed to shoot 3 arrows, upon which I have seen they do. But when 2 or more (3) arrows hit the same large target, or are fired from too close a range, they reflect off the target, and "drop/reflect" back to hit the shooter. This works with plain arrows as well as tipped ones. I have not tried spectral arrows or fireworks, but I would ASSUME they DO affect spectral arrows and DON'T affect fireworks. From what I have seen, nobody has caught or reported this issue, which is surprising but I guess not everybody tried to hit multiple multishot arrows on the same entity.
The Entities which are shot contain (but are not limited to) Pillagers, Iron Golems, Villagers, Ravagers, Vindicators, Witches, Zombies, and the Vex summoning (not vexes) Illager. I discovered the bug during a raid, and did minimal further testing. However, I tried using different 1.14.x and 1.13.x versions, and the bug remained. Shooting an entity with multiple arrows consecutively and ending up being shot by every arrow (1-2) aside from one is not a works as intended feature, and I have no idea what is causing it.
To trigger the bug, Obtain by commands, creative, mob slaying, enchanting, or fishing + crafting, a crossbow with multishot, and thenfore get close enough to a mob to hit it with TWO of the three or ALL THREE arrows from the crossbow. I would recommend shooting a large mob such as the aforementioned Iron Golem or Ravager, and shooting whilst in survival to further prove the arrows aim back to and harm the shooter. The tipped arrows tested kept their tipped effects and applied them without any sign of changing intensity or duration to both the shooter when 'reflected' and the intended target.
Low but annoying priority, reported June 6th 2019
Linked issues
duplicates 1
Comments 16
Please don't put your description of the bug in the "environment" section. I moved your description into the "description" section to make it not look empty and to make the information more accessible.
Although this ticket does not quite describe the same thing as MC-145982 (since this ticket is about two arrows, the other one about three hitting the same mob at once), it is working as intended for the very same reason. One of the arrows will always be the first, and damage the mob. After a mob takes damage, it will be invincible for a short amount of time. This applies to all mobs.
I've changed the summary of MC-145982 to be more general.
If I have misunderstood what your ticket is about, please leave a comment here.
Also see MC-140857 for arrows bouncing off of mobs, which is a separate issue.
You have understood my ticket, as this would not be a duplicate of MC-145982, nor a works as intended, but a "relates to". This would be an addition and further testing/proof of bug for MC-140857, and hopefully grounds to (in summary) expand the bug from Quick Charge 5 to Quick Charge 5 + Multishot 1
@violine1101 🙂✔
I believe that you have a few misconceptions about how the bug tracker works. To clear that up:
A ticket that has been resolved will no longer be updated with new affects versions, as the behaviour is not a bug.
The versions that are in the "Affects version/s" field are only versions that someone confirmed that the issue still exists in. A version missing from that list does not necessarily mean that it is not occuring in that version.
MC-140857 is a general ticket about arrows bouncing off mobs. It provides a way to reproduce the issue; that is not the only way in which the issue occurs though. It's just the easiest way to check if the issue still happens.
"Shooting something and being shot yourself is most certainly not working as intended"... yes, that's why MC-140857 is still open!
"My issue and MC-140857 share some commonalities like a Venn diagram.": Not quite, MC-140857 is about arrows bouncing off mobs, and this ticket is about arrows bouncing off a mobs if shooting the mob with a crossbow that has been enchanted with multishot.
This ticket remains resolved, as it is completely covered by MC-140857 and MC-145982.
I'd also to take this opportunity to issue a warning to you – please don't spam the comments to bump your ticket.
I have not been spamming comments to bump my own issue. As stated, detailed, and summarized above, MC-153997 (this) has a few minor commonalities shared by the other issues, and very much is not covered wholly or by a 'good enough' standard by the other issues. As I would rather this not become a heated argument, and that we do not seem to be getting on the same page, may I ask that my issue be 'assigned' to a different staff member for review?
To whom is reading this, this issue MC-153997 is still active, awaiting another staff member to reopen it as the resolution was premature and is invalid. It has been retested and confirmed in the original version, each additionally stated version, randomly in the latest versions since, and in the current version. Any professional courtesy for another set of eyes to look this over and give it proper consideration and vetting would be appreciated.
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