Changes in 19w42a
Since 19w42a, dropped items are no longer affected. Armor stand effects are essentially unchanged since the last snapshot. Also this bug still applies to items held by endermen.
The bug
Item models render their shadows differently, depending on at which angle the player is looking at them. When looking at a block on the head of an armor_stand
, the shading changes drastically depending on how the camera is viewing it.
Steps to reproduce
Summon an armor stand with a stone head item and circle the cursor around it while staying still. Note the brightness changes.
/summon minecraft:armor_stand ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:stone",Count:1}],Marker:1,Invisible:1,NoGravity:1}
Visual Evidence
Block Model
[media]
Note that this is a stone block on the head of an armor_stand
, so it is being rendered as an entity not a block in the world.
Linked issues
is duplicated by 2
Attachments
Comments 4

Seem to be not fixed in 19w42a.

Confirmed not completely fixed in 19w42a.
Can confirm for items using a custom model, and relates to held item light rendering
EDIT: (see MC-163105)
This also applies to the block held in the player's hand. Look up and down while holding a stone block, you'll see that it's shaded incorrectly. See also MC-163102 for a very similar issue related to items that are biome-dependent.
Edit: There's also MC-163242, which I'll leave open to have a specific ticket for items being held in the hand around.