Even after setting
/gamerule mobGriefing false
, item frames, paintings, leads, armor stands and anything in item form are still affectable by mobs (or their projectiles), e.g. creepers, withers, skeletons, strays, shulkers, ghasts and snowmen.
(What each mob can affect depends on the mob type, not all mobs can affect everything in the list.)
Overview:
Armor stands: Marker
set to false
, if they held any armour, this armour drops to the ground (only the armor stand gets destroyed). Armor stands with Marker
set to true
are not affected.
(If gamerule doTileDrops
is set to false
, an armor stand holding armour will not drop that armour, the armour will be destroyed together with the armor stand.)
Paintings and Item frames: When e.g. a creeper explodes closeby paintings and item frames, they drop to the ground, they are not destroyed (unless gamerule doEntityDrops
is set to false
).
(If an item frame held anything, it drops to the ground as well.)
If Invulnerable
is set to true
, they remain attached (including an inserted item, if they are item frames and hold anything).
Leads (on leashed mobs): They drop to the ground (even if gamerule doEntityDrops
is set to false
, see MC-75494).
Anything in item form: Gets destroyed (e.g. creeper explosion).
Linked issues
is duplicated by 21
relates to 2
Attachments
Comments 95
Out of all the ways you could've conveyed that information, you chose the most D-baggish way possible. Good for you,you know more about a game than I do. Don't bother responding.
Related to MC-617
Adam is right, though. Paintings and Frames are entities, not blocks, so they "die" from explosions.
Relates to MC-225270
what happens is that because the item frame (full or not) is an ENTITY meaning it is alive it takes damage from explosions as a mob would even with mob griefing turned off it still dies-also occours with painting and if your bothered to test mobs