When ever I connect a compass to a lodestone, and then break the lodestone, the compass' animation breaks and starts spinning around uncontrollably.
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I noticed in the nbt data that it drops the coordinates of the lodestone but not the dimension it is in, which causes the compass to spasm. Perhaps removing the dimension data as well would fix the issue?
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We're actually already tracking this issue in MC-175990, so I've resolved and linked this ticket as a duplicate.
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Same here. Though, this could be intended..?