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MC-176075

When you break a lodestone block with a connected compass the compass' animation speeds up

When ever I connect a compass to a lodestone, and then break the lodestone, the compass' animation breaks and starts spinning around uncontrollably. 

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Same here. Though, this could be intended..?

I noticed in the nbt data that it drops the coordinates of the lodestone but not the dimension it is in, which causes the compass to spasm. Perhaps removing the dimension data as well would fix the issue?

The same behavior occurs when you leave the lodestone's dimension.

Thank you for your report!
We're actually already tracking this issue in MC-175990, so I've resolved and linked this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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James Smauelson

(Unassigned)

Unconfirmed

(Unassigned)

20w13a

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