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MC-187255

Villagers try to pathfind through solid walls

Villagers will try to pathfind through solid walls in order to reach their POI blocks, resulting in them being stuck until their schedule allows them to switch to a different POI. This problem tends to plague custom villages with large structures. I've screenshotted an example village and diagrammed it below. This can be reproduced by creating a large chambered building with job sites and beds with a single or double door entrance and then spawning villagers.

MC-156031 can also be observed with this layout,

 

 

 

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SlicedBlock

Duplicate of MC-142817

RWQFSFASXC395248

This is NOT a duplicate of MC-142817

The villagers are trying to pathfind through SOLID walls, not corners. Also, this is still affecting the latest versions unlike MC-142817

NeunEinser

I suspect the path is too long in this case, so the closest position to the workstation the villager manages to path to is behind the wall then.

Pelle Reinke

This is a duplicate of MC-160582

galaxy_2alex

Please use the search function in the future to prevent duplicate reports.

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RWQFSFASXC395248

"I suspect the path is too long in this case, so the closest position to the workstation the villager manages to path to is behind the wall then.:

 

I don't think this is the case since the farmers(the villagers that had the furthest travel travel distance.) had no trouble navigating to their work sites. However, this is indeed a duplicate of MC-160582. That bug didn't show when searched this problem up.

MrRatatat

To long of a path? 4 blocks?

RWQFSFASXC395248

(Unassigned)

Unconfirmed

(Unassigned)

1.15.2, 20w22a

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