All other structures seem to generate as normal. I generated a world with the settings below and used /locate to find a stronghold and none were found. I have seen temples, mansions, villages, etc. but no strongholds.
{
"generate_features": true,
"bonus_chest": false,
"seed": -1464245863,
"dimensions": {
"minecraft:overworld": {
"generator": {
"type": "minecraft:noise",
"seed": -1464245863,
"biome_source": {
"type": "minecraft:vanilla_layered",
"seed": -1464245863,
"large_biomes": false
},
"settings": "minecraft:floating_islands"
},
"type": "minecraft:overworld"
},
"minecraft:the_nether": {
"generator": {
"type": "minecraft:noise",
"seed": -1464245863,
"biome_source": {
"type": "minecraft:multi_noise",
"seed": -1464245863,
"preset": "minecraft:nether"
},
"settings": "minecraft:nether"
},
"type": "minecraft:the_nether"
},
"minecraft:the_end": {
"generator": {
"type": "minecraft:noise",
"seed": -1464245863,
"biome_source": {
"type": "minecraft:the_end",
"seed": -1464245863
},
"settings": "minecraft:end"
},
"type": "minecraft:the_end"
}
}
}
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FWIW I was able to produce a large region of overlapping strongholds near spawn with the following setup:
"structures": {
"stronghold": {
"distance": 0,
"count": 128,
"spread": 3
},
"structures": {
"minecraft:stronghold": {
"spacing": 2,
"separation": 1,
"salt": 0
}
}
}
Don't generate for me either (specifically I'm using floating islands, ice spike biome) in 1.16-rc1. They always generated fine for me in 1.15 in single-biome worlds (and of this biome).
I'm having the same problem. I want to make a server with floating islands terrain, but it looks like to get to the end I'll have to make one myself in creative mode or something, which is kind of annoying.
Just a tip for until this bug gets fixed: the game is hardcoded to generate strongholds only in the "minecraft:overworld" and "minecraft:amplified" presets for "generator" -> "settings". If you use either of these 2 presets, you can customize the biome source and dimension type and still get strongholds, as long as you include a biome where they can generate.
It's actually very easy to add strongholds to superflat worlds with the same stronghold tag that can be used with the noise generator. I added it to the wiki page so it's properly documented now. I'll attach a sample JSON file that generates a superflat world with strongholds.
[media]You can get them to generate, but sometimes if you fiddle around with the settings they inexplicably won't; /locate will show a stronghold but going there will yield nothing.
That seems like an entirely separate issue then. You can get them to generate if you don't mess with the stronghold settings too much; if you mess with the stronghold settings and that makes them stop generating, then that's a very different issue from strongholds not generating at all.
The stronghold generation in superflat seems to be related to the "features" option. When "features" is set to true, strongholds can generate along with grass and flowers and lakes of water and lava (even when "lakes" is set to false which might also be a problem), but when "features" is set to false, you can locate strongholds and eye of ender to them but they are not actually there. It seems to be impossible to create a superflat world with strongholds but no features, and I don't think that should be the case. Other structures can still generate when features is false. With Rajat Patel's JSON file if you only change "features": false, it will not generate strongholds.
Your world generation config appears to be incorrectly formatted. Please provide the world generation settings. You can surround plain text like this