Description:
Texture on all non-full width non-symmetrical blocks on south and east sides are misaligned, like :
Door
trapdoor
Fences
Fencegates
Wall
Buttons
Levers
Stairs
hopper
Tripwire hook
This does not affect some blocks like cocoa, because they don't use the standard block method.
With that bug, it's very difficult to make HD texture pack since these details are near invisible with 16x packs but not on 64x packs for example.
Expected:
Having textures correctly aligned, like on Ax.png screenshots.
Actual:
Textures are misaligned, like on Bx.png screenshots.
Solution:
RenderBlocks.java
public class RenderBlocks {
public void renderEastFace(Block par1Block, double par2, double par4, double par6, Icon texture) {
Tessellator tessellator = Tessellator.instance;
if (this.hasOverrideBlockTexture()) {
texture = this.overrideBlockTexture;
}
/* START OF OLD CODE *
double var10 = (double)texture.getInterpolatedU(this.renderMinX * 16.0D);
double var12 = (double)texture.getInterpolatedU(this.renderMaxX * 16.0D);
* END OF OLD CODE */
/* START OF NEW CODE */
double var10 = (double)texture.getInterpolatedU(16.0D - this.renderMaxX * 16.0D);
double var12 = (double)texture.getInterpolatedU(16.0D - this.renderMinX * 16.0D);
/* END OF NEW CODE */
double var14 = (double)texture.getInterpolatedV(16.0D - this.renderMaxY * 16.0D);
double var16 = (double)texture.getInterpolatedV(16.0D - this.renderMinY * 16.0D);
/* ... */
}
public void renderSouthFace(Block par1Block, double par2, double par4, double par6, Icon texture) {
Tessellator tessellator = Tessellator.instance;
if (this.hasOverrideBlockTexture()) {
texture = this.overrideBlockTexture;
}
/* START OF OLD CODE *
double var10 = (double)texture.getInterpolatedU(this.renderMinZ * 16.0D);
double var12 = (double)texture.getInterpolatedU(this.renderMaxZ * 16.0D);
* END OF OLD CODE */
/* START OF NEW CODE */
double var10 = (double)texture.getInterpolatedU(16.0D - this.renderMaxZ * 16.0D);
double var12 = (double)texture.getInterpolatedU(16.0D - this.renderMinZ * 16.0D);
/* END OF NEW CODE */
double var14 = (double)texture.getInterpolatedV(16.0D - this.renderMaxY * 16.0D);
double var16 = (double)texture.getInterpolatedV(16.0D - this.renderMinY * 16.0D);
/* ... */
}
}
Linked issues
is duplicated by
Attachments
Comments

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
The problem is still present in 13w02b, I have created a version of the texture pack for version 13w02a and above
Texture Pack for version > 13w02a
Concern 13w10a ...
Still concern latest 13w18c and 1.5.2 versions ...
I've posted a valid and tested solution for that problem, it does not seem to cause new glitches and it seems to fixes a common problem with all blocks that contain part that not 1 block width :
stairs
fences
wall
fence gate
button
levers
trapdoors
...

Would be nice to have this fixed. As you already mentioned, it's not very conspicuous in most 16x16 packs, but HD packs really would profit of better aligned textures on fences, etc. ...
Texture pack to fully test texture alignement.
Remplaced old screenshot with new ones
Added screenshot for stairs
@Yoann
Good job, thank you very much.
Still not resolved since the solution is explained ...
Confirmed for 13w26a !
With that bug, we know where are stairs.

Is this still a concern in the latest Minecraft version 13w42b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Ezekiel : This still concern the latest Minecraft version 13w42b, and supect that it would concern Minecraft version 1.7 because neither dinnerbone or jeb or anyone at Mojang is able to apply the proposed functionning solution. They know about the bug because dinnerbone have answer me on twitter but they thing they are not able to fix the problem, but I've already fixed the problem.
The solution is actually wrong, but I've fixed the issue nevertheless 😉

Thanks for fixing this, Grum 🙂
I don't see why my solution is wrong, please show me by screenshots .
My patcher said that the bug has not been fixed.
I fact we don't see it anymore because you has inverted all textures for these faces, but your solution cause all textures to be inverted like beds sides ...
In all cases, for me the bug is not fixed because your fix cause another bug.
And finally Grum, Since for 6 month I used to play with my fixed version of minecraft, I've not seen any bugs depending to this problem after fixing.
On obfuscated class, my patch apply on the methods c(Lxxx;DDDLyyy;)V and f(Lxxx;DDDLyyy;)V, so respectively the third and last renderFace methods.
Please reopen since it has returned with the fix for MC-37106 (which was an effect to the fix of this).
Fixed properly for 1.7.3
Can't wait for the snapshot to see, thanks in advance ...
Whats wrong