Villages are being generated in very buggy ways. Certain times the path is uneven, or the farms are 1 block above the path (meaning you can't get at them). Houses with doors 2 blocks up with no stairs beneath.
Found one on Seed 147896325 at x -247, z 325 that is a good example.
Villagers are also appearing 1 block lower than expected (ie within the path, but moving and not suffocating)
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The mobs falling through blocks problem is currently being tracked in MC-119 please only submit one bug per ticket.
While I agree the village spawning is messy, I believe that is as designed. Same thing with finding damaged end portals, missing villages due to chasm, etc.
I seriously doubt buildings the villagers can't enter is "as designed". It looks more like "tried to fix prior generation problems, and didn't quite get there".
also Chunk Errors are somewhat common in the latest snapshots in default with Villages it annoyes the crap out of me
the bug probably wouldnt be fixed without dropping frames on gameplay as villages trying to foucus on spawning on land can cause more lag and make a higher raritey for villages
From MC-87586: Seed 1280411122, Coordinates -180 70 610
I'm relatively sure I can confirm for 16w21a for the village example in MC-102103.
Why is this marked as working as intended? I see no comment explaining it.
As i've see this is a ongoing issue as I have seen this in multiple patches. (Likely terrain issue?)